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<blockquote data-quote="Chzbro" data-source="post: 5572273" data-attributes="member: 83964"><p>Welcome!</p><p></p><p>My suggestion would be to ration out some of those clues and hooks rather than deliver them all in one big chunk. The nice thing about your dream is that many of the clues are emblems and symbols that you can describe during the combats rather than just before. The enemies will undoubtedly be wearing sigils proclaiming their affiliations that you can describe while the fight is happening. Some might even use weapons or attacks that are somehow flavored toward the organization they serve. I tend to think hooks like that would really stick.</p><p></p><p>The dream is also a good way to introduce a villain you intend to bring back later. My group tends to really love working up a righteous hate for a bad guy who has wronged them.</p><p></p><p>Do you, as a DM, have a destination in mind? In other words, do you know what the over-plot is? You don't necessarily have to have one, but having an idea about the story you'd ultimately like to tell really helps for seeding clues along the way.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5572273, member: 83964"] Welcome! My suggestion would be to ration out some of those clues and hooks rather than deliver them all in one big chunk. The nice thing about your dream is that many of the clues are emblems and symbols that you can describe during the combats rather than just before. The enemies will undoubtedly be wearing sigils proclaiming their affiliations that you can describe while the fight is happening. Some might even use weapons or attacks that are somehow flavored toward the organization they serve. I tend to think hooks like that would really stick. The dream is also a good way to introduce a villain you intend to bring back later. My group tends to really love working up a righteous hate for a bad guy who has wronged them. Do you, as a DM, have a destination in mind? In other words, do you know what the over-plot is? You don't necessarily have to have one, but having an idea about the story you'd ultimately like to tell really helps for seeding clues along the way. [/QUOTE]
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