Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
campaign ideas (long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BiggusGeekus" data-source="post: 2202251" data-attributes="member: 1014"><p>I edited out your colors. I use stealth mode and reading your post was really, really hard.</p><p></p><p></p><p></p><p>You need:</p><p></p><p>a) an artifact</p><p>b) a way to break up the story</p><p></p><p>Right?</p><p></p><p>Answer: break up the artifact</p><p></p><p>This is a pretty well worn fantasy trope and it's in exactly one gagillion pulp novels. Start by figuring out how many adventures you want to run. Break the artifact into that many pieces. If you use a module, subsitute the boss' loot with a piece of the artifact.</p><p></p><p>Now your players will doubtless want to know why the artifact was broken up. My advice is to shoot the first player who asks. Nothing fatal. Just in the leg or something. After you get back from the hospital, tell the rest of the group you never want to hear that question again. The problem with this is that it's somewhat unethical and extreemly illegal and you'll probably go to jail. </p><p></p><p>Another option is to create a problem with the artifact. Now you've established that it's a portal to another plane. Obviously this plane will be nasty. Stealing an idea from Everquest, we'll say it's the Plane of Disease. Lots of ugly, diseasy type monsters inhabit it. The problem with the artifact is that not only does it work both ways, so that the diseasy cirtters can come out, but it creates a "thinning" of reality even when the pieces are just near each other. If the pieces are near each other long enough, plague will spread and eventually envelop the world.</p><p></p><p>Hope that helps!</p><p></p><p>By the way, don't write off the PCs dying this early in the game. If a few of them manage to <em>teleport</em> out or some other clever way to escape, let them. Otherwise you're just dropping an anvil on the character's head. But to each their own.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2202251, member: 1014"] I edited out your colors. I use stealth mode and reading your post was really, really hard. You need: a) an artifact b) a way to break up the story Right? Answer: break up the artifact This is a pretty well worn fantasy trope and it's in exactly one gagillion pulp novels. Start by figuring out how many adventures you want to run. Break the artifact into that many pieces. If you use a module, subsitute the boss' loot with a piece of the artifact. Now your players will doubtless want to know why the artifact was broken up. My advice is to shoot the first player who asks. Nothing fatal. Just in the leg or something. After you get back from the hospital, tell the rest of the group you never want to hear that question again. The problem with this is that it's somewhat unethical and extreemly illegal and you'll probably go to jail. Another option is to create a problem with the artifact. Now you've established that it's a portal to another plane. Obviously this plane will be nasty. Stealing an idea from Everquest, we'll say it's the Plane of Disease. Lots of ugly, diseasy type monsters inhabit it. The problem with the artifact is that not only does it work both ways, so that the diseasy cirtters can come out, but it creates a "thinning" of reality even when the pieces are just near each other. If the pieces are near each other long enough, plague will spread and eventually envelop the world. Hope that helps! By the way, don't write off the PCs dying this early in the game. If a few of them manage to [i]teleport[/i] out or some other clever way to escape, let them. Otherwise you're just dropping an anvil on the character's head. But to each their own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
campaign ideas (long)
Top