Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Campaign Ideas Needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monkeynova" data-source="post: 2186910" data-attributes="member: 18939"><p><strong>How big is your city?</strong></p><p></p><p>If your city is large enough, conceptually it could become difficult for intra-city communications, even with the assistance of magic. If, say, small shrines dotted the city, whose chief purpose was to act as "message relay" (i.e., you visit the local cleric or priest, deliver a message while at the same time making a small donation, and *poof* your message is "sent" to another small shrine elsewhere in the city), the city's rulers may decide to enlist the under-houses as protection for the shrines that are some distance away from the city center. (This could at least partially explain the under-houses' powerbase and influence in the city's political goings-on). If the city was subdivided in such a way that each section of the city came under control of some minor nobility, and if the under-houses weren't universally used by each noble (or, some had worse relations with the under-houses than others), that might lead to spotty or non-existant communications with some sections of the city; that might also lead to under-houses having greater control in those sections (or more combat between under-houses vying for control in those sections).</p><p></p><p>Also, if the city is large, I would think there would be a large police force or standing militia; because of the under-houses, there might also be a lot of "irregular" forces, specifically devoted to keeping really blatant abuses of the under-houses power in check. If there are a lot of rangers running about (to deal with the threat from the hinterlands), it might be a good idea to make most if not all of the rangers encountered within the city the urban variant of ranger.</p><p></p><p>As far as paladins, I guess that would depend on what kind of threat you're facing from the hinterlands; the rangers make sense, but I'm not sure if knights might not be more appropriate than paladins (unless there are a lot of evil- or undead-type monsters). Fighters or knight protectors might be more of a common sight than paladins. OTOH, if you're using the "message relay" shrines from the first paragraph, having at least one paladin (who's probably more ceremonial or administrative than adventuring) at each shrine might make sense; if there are message shrines outside of the cities, the majority of the adventuring paladins might be charged with defending those (especially, if communication with faraway imperial outposts is difficult -- the goblins may find the horses of message couriers to be an especially tasty or prized meal, for instance). In fact, having mostly templars guarding city shrines, and paladins guarding shrines outside the city might make more sense.</p><p></p><p>Those thoughts immediately jump out me, anyway.</p><p></p><p>monkeynova</p></blockquote><p></p>
[QUOTE="monkeynova, post: 2186910, member: 18939"] [b]How big is your city?[/b] If your city is large enough, conceptually it could become difficult for intra-city communications, even with the assistance of magic. If, say, small shrines dotted the city, whose chief purpose was to act as "message relay" (i.e., you visit the local cleric or priest, deliver a message while at the same time making a small donation, and *poof* your message is "sent" to another small shrine elsewhere in the city), the city's rulers may decide to enlist the under-houses as protection for the shrines that are some distance away from the city center. (This could at least partially explain the under-houses' powerbase and influence in the city's political goings-on). If the city was subdivided in such a way that each section of the city came under control of some minor nobility, and if the under-houses weren't universally used by each noble (or, some had worse relations with the under-houses than others), that might lead to spotty or non-existant communications with some sections of the city; that might also lead to under-houses having greater control in those sections (or more combat between under-houses vying for control in those sections). Also, if the city is large, I would think there would be a large police force or standing militia; because of the under-houses, there might also be a lot of "irregular" forces, specifically devoted to keeping really blatant abuses of the under-houses power in check. If there are a lot of rangers running about (to deal with the threat from the hinterlands), it might be a good idea to make most if not all of the rangers encountered within the city the urban variant of ranger. As far as paladins, I guess that would depend on what kind of threat you're facing from the hinterlands; the rangers make sense, but I'm not sure if knights might not be more appropriate than paladins (unless there are a lot of evil- or undead-type monsters). Fighters or knight protectors might be more of a common sight than paladins. OTOH, if you're using the "message relay" shrines from the first paragraph, having at least one paladin (who's probably more ceremonial or administrative than adventuring) at each shrine might make sense; if there are message shrines outside of the cities, the majority of the adventuring paladins might be charged with defending those (especially, if communication with faraway imperial outposts is difficult -- the goblins may find the horses of message couriers to be an especially tasty or prized meal, for instance). In fact, having mostly templars guarding city shrines, and paladins guarding shrines outside the city might make more sense. Those thoughts immediately jump out me, anyway. monkeynova [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Ideas Needed
Top