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<blockquote data-quote="Fallen Seraph" data-source="post: 4754958" data-attributes="member: 57894"><p>Well random Campaign ideas I have had are:</p><p></p><p><strong>Opposite Shadowrun</strong>: Not Fantasy in Cyberpunk but Cyberpunk in Fantasy. The campaign is about a world where the Spirit World and Material World become separated causing all sorts of chaos (big one being the spirits of seasons/nature die off causing a eternal winter). However prior to this thanks to the knowledge gleamed from Spirits technology has progressed signifigantly in a few years thus combining old medieval stuff with things like Ley-Line internet, Spirit possessed Mecha, Spirit "hacking", etc.</p><p></p><p>This is my current campaign setting. Style of gaming is lots of mysterious, noir, etc. Has a semi-Ghost in The Shell vibe (very purposefully with how much influence it has had in the design). They are investigating a series of dissappeances leading to finding the people "alive" but without their spirit, and finding out it leads to a conspiracy involving the Spirit Counsel and a major Guild.</p><p></p><p><strong>City Within a Wall:</strong> Less a campaign setting or plot, but a place that can easily lead to one. The idea is a ancient city has been abandoned but one of its major walls has survived it is large enough that a city has been created within the wall.</p><p></p><p><strong>Vodou Campaign</strong>: Taking lots of the various folklore in Vodou and making them all real in the game world. The campaign mainly involving the PCs finding out that the Loa they and everyone else they worshipped are actually devils from a distant land who forced the Loa out and who now inhabit only in the swamps and their underground town. So the PCs have to find the Loa and struggle with what to do, they don't know these Loa so which is worst them or the devils?</p><p></p><p><strong>Necromancy Campaign:</strong> A Civil War has split a country in two for years. This country and the rest of the world is deeply engrained with Necromancy and is the soul force of magick in the world. It has combined with technology to cause a somewhat early 20th century world. </p><p></p><p>Tanks are steel clad behemoths moving across the ground by the force of thousands of tied together limbs. Bolt action rifles have organic components as their mechanisms. Telephones are tied together nerves for the wire and ears and vocal chords. Things like that.</p><p></p><p>The Civil War is similar to World War 1. Since Necromancy and death is so common there has been rifts to the Shadowfell in No Man's Land and all manner of monstrosities have come forth. At the same time in the now abandoned holy land, ancient scrolls (taking analogies to Dead Sea Scrolls exist). With these scrolls the first Clerical Orders exist they have no ties to any country/order but their own and exist only to close these rifts.</p><p></p><p>The plot revolves around the PCs either as members of the order or others sent to watch over them as the plot involves a Clerical Order trying to lead a war against civilization. Their powers being ones that could utterly destroy civilization because of its ties to Necromancy.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4754958, member: 57894"] Well random Campaign ideas I have had are: [B]Opposite Shadowrun[/B]: Not Fantasy in Cyberpunk but Cyberpunk in Fantasy. The campaign is about a world where the Spirit World and Material World become separated causing all sorts of chaos (big one being the spirits of seasons/nature die off causing a eternal winter). However prior to this thanks to the knowledge gleamed from Spirits technology has progressed signifigantly in a few years thus combining old medieval stuff with things like Ley-Line internet, Spirit possessed Mecha, Spirit "hacking", etc. This is my current campaign setting. Style of gaming is lots of mysterious, noir, etc. Has a semi-Ghost in The Shell vibe (very purposefully with how much influence it has had in the design). They are investigating a series of dissappeances leading to finding the people "alive" but without their spirit, and finding out it leads to a conspiracy involving the Spirit Counsel and a major Guild. [B]City Within a Wall:[/B] Less a campaign setting or plot, but a place that can easily lead to one. The idea is a ancient city has been abandoned but one of its major walls has survived it is large enough that a city has been created within the wall. [B]Vodou Campaign[/B]: Taking lots of the various folklore in Vodou and making them all real in the game world. The campaign mainly involving the PCs finding out that the Loa they and everyone else they worshipped are actually devils from a distant land who forced the Loa out and who now inhabit only in the swamps and their underground town. So the PCs have to find the Loa and struggle with what to do, they don't know these Loa so which is worst them or the devils? [B]Necromancy Campaign:[/B] A Civil War has split a country in two for years. This country and the rest of the world is deeply engrained with Necromancy and is the soul force of magick in the world. It has combined with technology to cause a somewhat early 20th century world. Tanks are steel clad behemoths moving across the ground by the force of thousands of tied together limbs. Bolt action rifles have organic components as their mechanisms. Telephones are tied together nerves for the wire and ears and vocal chords. Things like that. The Civil War is similar to World War 1. Since Necromancy and death is so common there has been rifts to the Shadowfell in No Man's Land and all manner of monstrosities have come forth. At the same time in the now abandoned holy land, ancient scrolls (taking analogies to Dead Sea Scrolls exist). With these scrolls the first Clerical Orders exist they have no ties to any country/order but their own and exist only to close these rifts. The plot revolves around the PCs either as members of the order or others sent to watch over them as the plot involves a Clerical Order trying to lead a war against civilization. Their powers being ones that could utterly destroy civilization because of its ties to Necromancy. [/QUOTE]
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