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<blockquote data-quote="timbannock" data-source="post: 4755542" data-attributes="member: 17913"><p>D&D campaigns that I've done or wanted to do:</p><p></p><p>1. PCs uncover a plot by a group of villains to collect Dragon Orbs (orb of dragonkind) to control a flight of dragons to help them conquer an area.</p><p></p><p>2. An Immortal -- cursed by Orcus himself to everlasting life -- seeks to raise Orcus (who was slain at some point by the Drow Goddess Kiaransalee) in order to appease him, and thus (hopefully) get Orcus to lift the curse of immortality, allowing him to rest in peace. Of course, raising Orcus is difficult (see the Planescape adventure: Dead Gods for some ideas), and requires the Immortal to slay thousands of people. He does this by unleashing the Tarrasque on an unsuspecting world.</p><p></p><p>3. Buy a good campaign-length megadungeon and play around with the plot. World's Largest Dungoeon, Rappan Athuk Reloaded, Castle Greyhawk (in its many incarnations).</p><p></p><p>4. The PCs are the agents of some powerful villain, sent on a quest to gain new evil allies (PCs get to play badguys! Yay!). For a twist, have them wake up with amnesia, and believe they are good guys, only to find out all the evil that they've done. The amnesia came about during an epic fight against some heroic adventurers, who the PCs either killed, badly injured, or gave amnesia to in turn, causing no end of fun as the PCs decide whether they want to turn their lives around and be good guys or go back to their evil ways. Either way, they have to deal with the consequences of the actions they took before their amnesia...</p></blockquote><p></p>
[QUOTE="timbannock, post: 4755542, member: 17913"] D&D campaigns that I've done or wanted to do: 1. PCs uncover a plot by a group of villains to collect Dragon Orbs (orb of dragonkind) to control a flight of dragons to help them conquer an area. 2. An Immortal -- cursed by Orcus himself to everlasting life -- seeks to raise Orcus (who was slain at some point by the Drow Goddess Kiaransalee) in order to appease him, and thus (hopefully) get Orcus to lift the curse of immortality, allowing him to rest in peace. Of course, raising Orcus is difficult (see the Planescape adventure: Dead Gods for some ideas), and requires the Immortal to slay thousands of people. He does this by unleashing the Tarrasque on an unsuspecting world. 3. Buy a good campaign-length megadungeon and play around with the plot. World's Largest Dungoeon, Rappan Athuk Reloaded, Castle Greyhawk (in its many incarnations). 4. The PCs are the agents of some powerful villain, sent on a quest to gain new evil allies (PCs get to play badguys! Yay!). For a twist, have them wake up with amnesia, and believe they are good guys, only to find out all the evil that they've done. The amnesia came about during an epic fight against some heroic adventurers, who the PCs either killed, badly injured, or gave amnesia to in turn, causing no end of fun as the PCs decide whether they want to turn their lives around and be good guys or go back to their evil ways. Either way, they have to deal with the consequences of the actions they took before their amnesia... [/QUOTE]
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