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<blockquote data-quote="Jack7" data-source="post: 4755937" data-attributes="member: 54707"><p>Our campaign involves two separate worlds.</p><p></p><p>Our world circa 800 AD, with the player characters set in Constantinople, in the Byzantine Empire. Our world is an all human world.</p><p></p><p>The other world is exactly like our geogrhaiclaly but is inhabited by Elves, Dwarves, Giants, etc, though they don't call themselves that.</p><p></p><p>Magic is real in the Other World, miracles are real in our world, but not the reverse.</p><p></p><p>The campaign therefore is about the interaction between these two worlds, the different races inhabiting them, the differences between "Magic" and "Thaumaturgy" (miracles), the Nephilim and God, and the different religious and political and cultural struggles on both worlds and how they effect each other.</p><p></p><p>Monsters from the other world also escape into ours on occasion.</p><p></p><p></p><p>As for me, Weem, and how I design campaigns - Wherever I design campaigns I always have an objective or set of objectives. In addition to the subject matter there is what the campaign is actually about. I personally never design campaigns to take characters from this level to that level, rather I design campaigns to be about things, specific things in the campaign world or milieu, and the level rise is an indirect result of achieving the objectives. If I had some idea of what your objective(s) is or are then I might could suggest some ideas to you.</p><p></p><p>Aside from the campaign the players are in now, which has run a long time, the best camping I ever wrote or created involved resurrecting the previously destroyed Kingdom of Pesh.</p><p></p><p>Another good campaign was the recovery of the various sections of the Rod of Seven Parts. Which tied into but was separate from the Resurrection of Pesh campaign.</p><p></p><p></p><p>A few future campaign ideas I've thought of include:</p><p></p><p><strong>1. The New World</strong> - about the establishment of a non-human outpost area in the Frontiers on our world by Elves, Giants, etc. (Possibly in Sweden, Northern Germany, or Eastern Europe. There is already a human outpost, of a certain type, on the other world on what to us - in our world - would be the Isle of Wight, and that outpost is populated by human descendants of the Court of Kamelod [Arthur's Court]) The objective of the campaign would be to see if characters from the other world could successfully establish an outpost on our world, and what they would face in doing so, if they could survive doing so.</p><p></p><p><strong>2. The Spiritual Labors</strong> - a sort of take-off of the Labors of Herakles, each section of which is associated with a Vice (a Sin, and the corresponding demon/devil representative of that sin), and with a Virtue. I've already gotten this mostly written but haven't played it yet.</p><p></p><p><strong>3. The Return of the Nephilim</strong> - except this time they would not return to the other world (which they had originally visited, resulting in the race of Giants), but to our world.</p><p></p><p><strong>4. The Wars of Prester John</strong> - Many of the Byzantines in our world consider the Elven Priest King (Samarl) of Kitharia on the other world the be Prester John. This campaign would be about the Samarl's attempt to move a large force of non-humans into our world to assist the Byzantines with an attempt to retake Egypt and Syria and Palestine from the Muslims, and to retake Armenia and various other lands from the Persians. </p><p></p><p><strong>5. Men of the West</strong> - this would be a campaign about the party team launching an expedition into the Orient along the Silk Road in an attempt to explore India and even into China. It would be a Marco Polo type expedition to the East, but it would also involve supernatural and monstrous forces trying to obstruct them.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4755937, member: 54707"] Our campaign involves two separate worlds. Our world circa 800 AD, with the player characters set in Constantinople, in the Byzantine Empire. Our world is an all human world. The other world is exactly like our geogrhaiclaly but is inhabited by Elves, Dwarves, Giants, etc, though they don't call themselves that. Magic is real in the Other World, miracles are real in our world, but not the reverse. The campaign therefore is about the interaction between these two worlds, the different races inhabiting them, the differences between "Magic" and "Thaumaturgy" (miracles), the Nephilim and God, and the different religious and political and cultural struggles on both worlds and how they effect each other. Monsters from the other world also escape into ours on occasion. As for me, Weem, and how I design campaigns - Wherever I design campaigns I always have an objective or set of objectives. In addition to the subject matter there is what the campaign is actually about. I personally never design campaigns to take characters from this level to that level, rather I design campaigns to be about things, specific things in the campaign world or milieu, and the level rise is an indirect result of achieving the objectives. If I had some idea of what your objective(s) is or are then I might could suggest some ideas to you. Aside from the campaign the players are in now, which has run a long time, the best camping I ever wrote or created involved resurrecting the previously destroyed Kingdom of Pesh. Another good campaign was the recovery of the various sections of the Rod of Seven Parts. Which tied into but was separate from the Resurrection of Pesh campaign. A few future campaign ideas I've thought of include: [B]1. The New World[/B] - about the establishment of a non-human outpost area in the Frontiers on our world by Elves, Giants, etc. (Possibly in Sweden, Northern Germany, or Eastern Europe. There is already a human outpost, of a certain type, on the other world on what to us - in our world - would be the Isle of Wight, and that outpost is populated by human descendants of the Court of Kamelod [Arthur's Court]) The objective of the campaign would be to see if characters from the other world could successfully establish an outpost on our world, and what they would face in doing so, if they could survive doing so. [B]2. The Spiritual Labors[/B] - a sort of take-off of the Labors of Herakles, each section of which is associated with a Vice (a Sin, and the corresponding demon/devil representative of that sin), and with a Virtue. I've already gotten this mostly written but haven't played it yet. [B]3. The Return of the Nephilim[/B] - except this time they would not return to the other world (which they had originally visited, resulting in the race of Giants), but to our world. [B]4. The Wars of Prester John[/B] - Many of the Byzantines in our world consider the Elven Priest King (Samarl) of Kitharia on the other world the be Prester John. This campaign would be about the Samarl's attempt to move a large force of non-humans into our world to assist the Byzantines with an attempt to retake Egypt and Syria and Palestine from the Muslims, and to retake Armenia and various other lands from the Persians. [B]5. Men of the West[/B] - this would be a campaign about the party team launching an expedition into the Orient along the Silk Road in an attempt to explore India and even into China. It would be a Marco Polo type expedition to the East, but it would also involve supernatural and monstrous forces trying to obstruct them. [/QUOTE]
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