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Campaign Ideas/Plots - Need inspiration
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<blockquote data-quote="weem" data-source="post: 4755995" data-attributes="member: 9470"><p>Very cool ideas, especially coming up with some ideas and letting the PC's help decide the direction before it even starts.</p><p></p><p>I love the ideas and they are doing exactly what I had hoped - provide inspiration. I have run many campaigns, all of which have been very open and guided primarily by player actions so I hope no one thinks I am looking to plan a campaign step by step from beginning to end (railroading the players) - but I do like to be prepared.</p><p></p><p>For example, for my brothers campaign involving a demon from his previous campaign, we knew that eventually, the players would need to contend with him (players were level 3 at the time) - and I said, "How cool would that be if they had to lead their armies into hell to kill him once and for all in the epic tier" - and that was one 'idea' for the ending. May or may not happen, but it gave him an idea about where things were probably leading (demon must be dealt with on his home turf).</p><p></p><p>As for knowing ahead of time that it will go from levels 1 to 30, I only mentioned numbers since I was asked about it. My current campaign I would have told you the same, that we could go from 1 - 30, but as it turns out, it may end somewhere between 18-24.</p><p></p><p>I love to write - as such, a lot gets thrown out - same with my campaigns and I don't mind it, I expect it - I do like to be prepared though. I usually look at what I think the PC's will do (mine are pretty predictable) and loosely plan around that - if it doesn't work out that way, that's fine and in many cases I wing it as we go - also cool.</p><p></p><p></p><p>So again, love the idea of involving the PC's in the decision regarding the direction of the campaign based on some ideas I might come up with - I will definitely be doing this.</p><p></p><p>And Jack, I love your campaign hooks there - very cool. I have been considering doing a 2-world thing connected by some force (possibly dreams) but I'm still not quite sure. Yours sounds really fun - the kind of game I would love to play, but I'm not sure about running.</p><p></p><p></p><p></p><p><strong><span style="color: DarkOrange">Have a new campaign idea, or feel like sharing the plot of your current campaign? Please, post it here!</span></strong></p><p></p><p></p><p></p><p>--edit-- <em>I have given too much XP today to give away more today <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </em>--/edit--</p></blockquote><p></p>
[QUOTE="weem, post: 4755995, member: 9470"] Very cool ideas, especially coming up with some ideas and letting the PC's help decide the direction before it even starts. I love the ideas and they are doing exactly what I had hoped - provide inspiration. I have run many campaigns, all of which have been very open and guided primarily by player actions so I hope no one thinks I am looking to plan a campaign step by step from beginning to end (railroading the players) - but I do like to be prepared. For example, for my brothers campaign involving a demon from his previous campaign, we knew that eventually, the players would need to contend with him (players were level 3 at the time) - and I said, "How cool would that be if they had to lead their armies into hell to kill him once and for all in the epic tier" - and that was one 'idea' for the ending. May or may not happen, but it gave him an idea about where things were probably leading (demon must be dealt with on his home turf). As for knowing ahead of time that it will go from levels 1 to 30, I only mentioned numbers since I was asked about it. My current campaign I would have told you the same, that we could go from 1 - 30, but as it turns out, it may end somewhere between 18-24. I love to write - as such, a lot gets thrown out - same with my campaigns and I don't mind it, I expect it - I do like to be prepared though. I usually look at what I think the PC's will do (mine are pretty predictable) and loosely plan around that - if it doesn't work out that way, that's fine and in many cases I wing it as we go - also cool. So again, love the idea of involving the PC's in the decision regarding the direction of the campaign based on some ideas I might come up with - I will definitely be doing this. And Jack, I love your campaign hooks there - very cool. I have been considering doing a 2-world thing connected by some force (possibly dreams) but I'm still not quite sure. Yours sounds really fun - the kind of game I would love to play, but I'm not sure about running. [B][COLOR="DarkOrange"]Have a new campaign idea, or feel like sharing the plot of your current campaign? Please, post it here![/COLOR][/B] --edit-- [I]I have given too much XP today to give away more today :( [/I]--/edit-- [/QUOTE]
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