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<blockquote data-quote="Dannyalcatraz" data-source="post: 4756338" data-attributes="member: 19675"><p>Re: fba's #3.</p><p></p><p>1) You might get some good inspiration from Asimov's short story "Nightfall,"</p><p>later novelized with Robert Silverburg's assistance. The short story is widely considered one of the best sci-fi stories ever written, and it DOES involve an apocalypse...and one that could be applied to a fantasy setting. Hint: Its kind of like the setup to the movie <em>Pitch Black.</em></p><p></p><p>2) Another good source for a postapocalyptic campaign: SM Stirling's stories of <em>The Change</em> (which, btw, is the flipside to his <em>Island in the Stream of Time </em>stories).</p><p></p><p>3) Technically, Terry Brooks' Shannara books are postapocalyptic fantasy. Implied in the early books, it became more strongly implied as the series progressed. However, it became explicit when he linked the Shannara storyline to his <em>Knight of the Word</em> series which blends into the Genesis of <em>Shannara </em>series.</p><p></p><p>4) As the writers above make clear, the nature of your Extinction Level Event- <strong>ELE</strong> for short- will greatly shape the world in which your players' PCs will live. </p><p></p><p>I'm designing a fantasy campaign that will take place after an ELE in which Mind Flayers from the future (see WotC's <em>Lords of Madness</em>) used mass drivers to deflect asteroids to pummel Örth in order to hasten the rise of the Mind Flayers to ascendancy. While successful, they have a mishap and crash land, losing their Elder Brain- in shock, they cannot remember their mission, and thus cannot take full advantage of the world they've recreated. There are elements of Asimov's <em>Nightfall</em> and Stirling's <em>Change</em> (how society fails) as well as HG Wells' <em>Time Machine</em> (subterranean critters nibbling on relatively clueless surface-dwellers).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4756338, member: 19675"] Re: fba's #3. 1) You might get some good inspiration from Asimov's short story "Nightfall," later novelized with Robert Silverburg's assistance. The short story is widely considered one of the best sci-fi stories ever written, and it DOES involve an apocalypse...and one that could be applied to a fantasy setting. Hint: Its kind of like the setup to the movie [I]Pitch Black.[/I] 2) Another good source for a postapocalyptic campaign: SM Stirling's stories of [I]The Change[/I] (which, btw, is the flipside to his [I]Island in the Stream of Time [/I]stories). 3) Technically, Terry Brooks' Shannara books are postapocalyptic fantasy. Implied in the early books, it became more strongly implied as the series progressed. However, it became explicit when he linked the Shannara storyline to his [I]Knight of the Word[/I] series which blends into the Genesis of [I]Shannara [/I]series. 4) As the writers above make clear, the nature of your Extinction Level Event- [B]ELE[/B] for short- will greatly shape the world in which your players' PCs will live. I'm designing a fantasy campaign that will take place after an ELE in which Mind Flayers from the future (see WotC's [I]Lords of Madness[/I]) used mass drivers to deflect asteroids to pummel Örth in order to hasten the rise of the Mind Flayers to ascendancy. While successful, they have a mishap and crash land, losing their Elder Brain- in shock, they cannot remember their mission, and thus cannot take full advantage of the world they've recreated. There are elements of Asimov's [I]Nightfall[/I] and Stirling's [I]Change[/I] (how society fails) as well as HG Wells' [I]Time Machine[/I] (subterranean critters nibbling on relatively clueless surface-dwellers). [/QUOTE]
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