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<blockquote data-quote="Stormborn" data-source="post: 3927891" data-attributes="member: 14041"><p>I recommend a moduler "world tour" type campaign. The campaing can begin in any populous city where the PCs learn of a Titan artifact and decide to seek it, either because they are paid to do so or from their own motivations. As they investigate this rather simple adventure they learn that</p><p>1) this artifact is but one component of a larger artifact and the pieces are scattered all over the world</p><p>2) there are multiple groups seeking to collect the artifacts (some good,some evil, some not so obvious - giving them a chance to ally or make enemies as they wish)</p><p>3) there are vague prophecies of doom related to the assembled artifacts and periodicially the PCs are warned off - giving them a chance to decide to stop those who seek them. </p><p></p><p>In the end the artifact, when assembled, turns out to be an insane construct that lashes out at whoever created it and goes on a rampage of destruction - which may or may not fit into the plans of the BBEG- and gives the campaign a great final climatic battle. </p><p></p><p>This combines the straightforward McGuffin search with lots of options for development depending on the desires of the players. It also lets you ease yourself into it. You can start running the campaign with a very limited scope and expanded as you feel comfortable doing so. Best of all it lets you take the PCs to all those interesting places the world has to offer.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3927891, member: 14041"] I recommend a moduler "world tour" type campaign. The campaing can begin in any populous city where the PCs learn of a Titan artifact and decide to seek it, either because they are paid to do so or from their own motivations. As they investigate this rather simple adventure they learn that 1) this artifact is but one component of a larger artifact and the pieces are scattered all over the world 2) there are multiple groups seeking to collect the artifacts (some good,some evil, some not so obvious - giving them a chance to ally or make enemies as they wish) 3) there are vague prophecies of doom related to the assembled artifacts and periodicially the PCs are warned off - giving them a chance to decide to stop those who seek them. In the end the artifact, when assembled, turns out to be an insane construct that lashes out at whoever created it and goes on a rampage of destruction - which may or may not fit into the plans of the BBEG- and gives the campaign a great final climatic battle. This combines the straightforward McGuffin search with lots of options for development depending on the desires of the players. It also lets you ease yourself into it. You can start running the campaign with a very limited scope and expanded as you feel comfortable doing so. Best of all it lets you take the PCs to all those interesting places the world has to offer. [/QUOTE]
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