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<blockquote data-quote="Zankafen" data-source="post: 3929181" data-attributes="member: 20696"><p>It is a heavy-handed but, and I would prefer not to do it. The problem is that I had told my players that I wouldn't restrict them to a certain affiliation, and with most of the players being Alliance characters (and at least 3 of them being Night Elves) I have to find an excuse for them partying with an Undead. Really I'm only using the start as the first adventure hook, during the adventure they will find the information that leads to the rest of the campaign, but beyond that first adventure they are not going to have to deal with the original reason ever again (well, kind of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I guess I might as well reveal how I had planned on starting the campaign so that I can get better feedback. </p><p></p><p>The various players are going to be granted invitations to a stately manor in a neutral-aligned city run by Goblins, when they arrive at the door a butler will greet the characters (he is an illusion). The characters are led into a waiting area to await Lord [insert name here]. While they are helping themselves to refreshments a scream is heard upstairs. I'm going to assume the characters rush to investigate (most of them are good aligned). When they arrive their host will be lying in a pool of his own blood, but still clinging to life. I would like to think that one of the healers moves to try something, just as they do guards burst into the room and, seeing what looks to be the culprits, promptly arrests the PCs. They are brought before some higher up in the city and are given a choice, perform a task for me or go to prison.</p></blockquote><p></p>
[QUOTE="Zankafen, post: 3929181, member: 20696"] It is a heavy-handed but, and I would prefer not to do it. The problem is that I had told my players that I wouldn't restrict them to a certain affiliation, and with most of the players being Alliance characters (and at least 3 of them being Night Elves) I have to find an excuse for them partying with an Undead. Really I'm only using the start as the first adventure hook, during the adventure they will find the information that leads to the rest of the campaign, but beyond that first adventure they are not going to have to deal with the original reason ever again (well, kind of :) I guess I might as well reveal how I had planned on starting the campaign so that I can get better feedback. The various players are going to be granted invitations to a stately manor in a neutral-aligned city run by Goblins, when they arrive at the door a butler will greet the characters (he is an illusion). The characters are led into a waiting area to await Lord [insert name here]. While they are helping themselves to refreshments a scream is heard upstairs. I'm going to assume the characters rush to investigate (most of them are good aligned). When they arrive their host will be lying in a pool of his own blood, but still clinging to life. I would like to think that one of the healers moves to try something, just as they do guards burst into the room and, seeing what looks to be the culprits, promptly arrests the PCs. They are brought before some higher up in the city and are given a choice, perform a task for me or go to prison. [/QUOTE]
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