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<blockquote data-quote="Ry" data-source="post: 3931862" data-attributes="member: 8314"><p>OK, feel free to throw this comment in the trash, but I've seen versions of your plan in games I've played in. Usually it means your players will fight the guards, and it's basically starting the game saying "I'm going to railroad you guys into this, you have no decisions to make."</p><p></p><p>A better way is to sit down and say "OK, you guys are all in this neutral city, you're all associated with this guy (patron). You all know him somehow, and you all know each other. How do you know him - and how do you know each other? Make some strong relationships here - if something happened to him, or one of your other friends, you'd be out and doing something. So what's the story?" They'll come up with stuff. Maybe the undead is someone's reanimated brother. Maybe the orc and hte human were both left for dead on the same battlefield. And so on.</p></blockquote><p></p>
[QUOTE="Ry, post: 3931862, member: 8314"] OK, feel free to throw this comment in the trash, but I've seen versions of your plan in games I've played in. Usually it means your players will fight the guards, and it's basically starting the game saying "I'm going to railroad you guys into this, you have no decisions to make." A better way is to sit down and say "OK, you guys are all in this neutral city, you're all associated with this guy (patron). You all know him somehow, and you all know each other. How do you know him - and how do you know each other? Make some strong relationships here - if something happened to him, or one of your other friends, you'd be out and doing something. So what's the story?" They'll come up with stuff. Maybe the undead is someone's reanimated brother. Maybe the orc and hte human were both left for dead on the same battlefield. And so on. [/QUOTE]
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