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<blockquote data-quote="Whisper72" data-source="post: 5642005" data-attributes="member: 17339"><p>Hmmm... in my mind there would be some difference between a 'real' campaign in a box versus throwing an AP and some minis and maps into a box.</p><p></p><p>In my mind, a real 'campaign' is more vast and less 'linear' than an AP. A campaign in a box that I would be interested in leans more towards a setting with related adventures that can be strung together in multiple ways and an overarching storyline that advances.</p><p></p><p>So I would want a lot more generic world info and adventure seed info for the DM to create his/her own stuff then an AP (with the included adventures being enough to play the campaign if the DM doesn't have the time and/or inclination to make stuff up).</p><p></p><p>Also, in stead of going 'all counters', I'd rather go 'all mini's', even if that makes the product more expensive.</p><p></p><p>Thinking about it from a marketing standpoint, I think that with the maturing of the hobby and the maturing of the general RP audience, we are now faced with a market where there are more then enough people with money to spend and time at a premium.</p><p>Especially if you are considering a limited edition (say 1,000) product, I'd bet you'd be able to sell them all, even if you are looking at a price of $250 or so. Sure, for many this price would be too much, but hey, you aim is to sell 1,000 copies, not make everybody in the hobby happy....</p><p>With the massive reach nowadays through the various social media, a global marketing 'campaign' for such a product is easily launched at little cost, so reach is not an issue...</p><p></p><p>So, in stead of limiting too much, yeah, 1-10 levels would be limiting enough (with the adventure seeds etc. enough for an additional 5 levels worth of play or so, but then the DM must put in some effort...).</p><p></p><p>I'd say you'd want the following content:</p><p>- a 'world book'</p><p>- a 'DM's campaign book'</p><p>- adventures</p><p>- maps</p><p>- cards (nice idea to have item en power cards and such included)</p><p>- something special (think the Tarokka Deck in the Ravenloft boxed set) specific to the campaign</p><p>- mini's</p><p>- set of special dice (or similar 'nice' goodies)</p><p>- preprinted character sheets (or made using a card deck with the relevant info, making it somewhat modular depending upon which 'package' one chooses) to get started right away</p><p></p><p>Just my 2cp...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5642005, member: 17339"] Hmmm... in my mind there would be some difference between a 'real' campaign in a box versus throwing an AP and some minis and maps into a box. In my mind, a real 'campaign' is more vast and less 'linear' than an AP. A campaign in a box that I would be interested in leans more towards a setting with related adventures that can be strung together in multiple ways and an overarching storyline that advances. So I would want a lot more generic world info and adventure seed info for the DM to create his/her own stuff then an AP (with the included adventures being enough to play the campaign if the DM doesn't have the time and/or inclination to make stuff up). Also, in stead of going 'all counters', I'd rather go 'all mini's', even if that makes the product more expensive. Thinking about it from a marketing standpoint, I think that with the maturing of the hobby and the maturing of the general RP audience, we are now faced with a market where there are more then enough people with money to spend and time at a premium. Especially if you are considering a limited edition (say 1,000) product, I'd bet you'd be able to sell them all, even if you are looking at a price of $250 or so. Sure, for many this price would be too much, but hey, you aim is to sell 1,000 copies, not make everybody in the hobby happy.... With the massive reach nowadays through the various social media, a global marketing 'campaign' for such a product is easily launched at little cost, so reach is not an issue... So, in stead of limiting too much, yeah, 1-10 levels would be limiting enough (with the adventure seeds etc. enough for an additional 5 levels worth of play or so, but then the DM must put in some effort...). I'd say you'd want the following content: - a 'world book' - a 'DM's campaign book' - adventures - maps - cards (nice idea to have item en power cards and such included) - something special (think the Tarokka Deck in the Ravenloft boxed set) specific to the campaign - mini's - set of special dice (or similar 'nice' goodies) - preprinted character sheets (or made using a card deck with the relevant info, making it somewhat modular depending upon which 'package' one chooses) to get started right away Just my 2cp... [/QUOTE]
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