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<blockquote data-quote="Quickleaf" data-source="post: 5642107" data-attributes="member: 20323"><p>I agree that the Adventure Paths are a great format, but a strength of the "campaign in a box" is the possibility for supporting non-linear play.</p><p></p><p>My only question about such a published campaign is how challenge levels would work. Assuming D&D or a close cousin, a challenge/monster has an associated level, you can't alter those things on the fly like with a piece of software. So then you're looking at more of a sandbox which makes organizing such campaign problematic. I guess you'd have a bunch of smaller mini-adventures which could be presented in a more narrow bandwidth of choice, but it sounds very tricky.</p><p></p><p> For example, at 1st level you can go to the "Gallows" (level 1 area), "Old City Ruins" (level 1 area), the "Wending Wood" (level 2/3 area), or really push yourselves and pursue the killer in "Murder of Ravens" (level 4 event). Once the group reaches 6th level, however, "Murder of Ravens" is no longer available as the authorities have arrested the killer...or have they? And the occupation of the city has turned the "Old City Ruins" into a flashpoint of conflict (level 6 area).</p><p></p><p></p><p>Thing is, the minis portion of the price would quickly surpass the print product and everything else. If you need a modest 20 different minis per level, you'd be looking at 200 minis for levels 1-10. For doing this your $250 pricepoint seems low (and that's just the minis).</p><p></p><p></p><p>Good suggestion. So basically some kind of prop supporting the adventure's theme.</p><p></p><p></p><p>You mean like how Paizo does special dice sets for certain Adventure Paths?</p><p></p><p></p><p>Do you mean cards instead of character sheets? I didn't follow you.</p><p></p><p></p><p>More like sp or gp, thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5642107, member: 20323"] I agree that the Adventure Paths are a great format, but a strength of the "campaign in a box" is the possibility for supporting non-linear play. My only question about such a published campaign is how challenge levels would work. Assuming D&D or a close cousin, a challenge/monster has an associated level, you can't alter those things on the fly like with a piece of software. So then you're looking at more of a sandbox which makes organizing such campaign problematic. I guess you'd have a bunch of smaller mini-adventures which could be presented in a more narrow bandwidth of choice, but it sounds very tricky. For example, at 1st level you can go to the "Gallows" (level 1 area), "Old City Ruins" (level 1 area), the "Wending Wood" (level 2/3 area), or really push yourselves and pursue the killer in "Murder of Ravens" (level 4 event). Once the group reaches 6th level, however, "Murder of Ravens" is no longer available as the authorities have arrested the killer...or have they? And the occupation of the city has turned the "Old City Ruins" into a flashpoint of conflict (level 6 area). Thing is, the minis portion of the price would quickly surpass the print product and everything else. If you need a modest 20 different minis per level, you'd be looking at 200 minis for levels 1-10. For doing this your $250 pricepoint seems low (and that's just the minis). Good suggestion. So basically some kind of prop supporting the adventure's theme. You mean like how Paizo does special dice sets for certain Adventure Paths? Do you mean cards instead of character sheets? I didn't follow you. More like sp or gp, thanks ;) [/QUOTE]
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