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<blockquote data-quote="Whisper72" data-source="post: 5642147" data-attributes="member: 17339"><p>In answer to your questions:</p><p></p><p>as to the mini's, I dont think you'd necessarily need 200 mini's for a 1-10 lvl campaign. By using a certain theme, it would logically follow that a more restricted set of different enemies is encountered. Think the Red Hand of Doom. Most enemies would be orcs and goblins and such, here and there you'd have some unique monster, but overall, there is no real need to have many different monsters. Also (maybe cheating a bit...) you could repurpose some mini's (for example the skeleton figure is also the lich... etc.)</p><p></p><p>As per the dice, exactly.</p><p></p><p>As per cards in stead of character sheets, that is what I was thinking of. The idea would be to 'build' your character using different cards. You choose your equipment, powers, spells etc. (depending upon your edition of choice...), oviously this would limit choices a bit, since otherwise you'd be looking at tons of cards, so maybe several can be grouped together. For example as a fighter you can choose armor and weapon combinations such as 'sword and board', 'archer', 'two hander', 'spear and shield', 'two weapon', with basic sets of weapons.</p><p></p><p>Granted, this will make it a bit more boardgamey (tm), but if the aim is to get people playing and having fun in short time, then there is little problem with that.</p><p></p><p>I am convinced there are many people (yeah, I am looking in the mirror...) who prefer to simply play and have a good time without lots of time spent fussing on the exact weight and look of the weapons they are carrying... if you'd cater to such an audience, then the limiting of choices wouldnt matter much. Also, it is a feature, and people who DO want to detail things can still do so, only then they'd have to build and write out their character the old fashioned way....</p><p></p><p>Anyhoo.. just some ideas...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5642147, member: 17339"] In answer to your questions: as to the mini's, I dont think you'd necessarily need 200 mini's for a 1-10 lvl campaign. By using a certain theme, it would logically follow that a more restricted set of different enemies is encountered. Think the Red Hand of Doom. Most enemies would be orcs and goblins and such, here and there you'd have some unique monster, but overall, there is no real need to have many different monsters. Also (maybe cheating a bit...) you could repurpose some mini's (for example the skeleton figure is also the lich... etc.) As per the dice, exactly. As per cards in stead of character sheets, that is what I was thinking of. The idea would be to 'build' your character using different cards. You choose your equipment, powers, spells etc. (depending upon your edition of choice...), oviously this would limit choices a bit, since otherwise you'd be looking at tons of cards, so maybe several can be grouped together. For example as a fighter you can choose armor and weapon combinations such as 'sword and board', 'archer', 'two hander', 'spear and shield', 'two weapon', with basic sets of weapons. Granted, this will make it a bit more boardgamey (tm), but if the aim is to get people playing and having fun in short time, then there is little problem with that. I am convinced there are many people (yeah, I am looking in the mirror...) who prefer to simply play and have a good time without lots of time spent fussing on the exact weight and look of the weapons they are carrying... if you'd cater to such an audience, then the limiting of choices wouldnt matter much. Also, it is a feature, and people who DO want to detail things can still do so, only then they'd have to build and write out their character the old fashioned way.... Anyhoo.. just some ideas... [/QUOTE]
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