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<blockquote data-quote="Quickleaf" data-source="post: 5643022" data-attributes="member: 20323"><p>Haha, I think the ENWorld overlords are a bit tied up with a little project called Zeitgeist at the moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Kickstarter is a very cool concept; a friend just had great success using it for a line of baby sleep products (no not whisky).</p><p></p><p>Wait...you're a quarter serious, aren't you?</p><p></p><p></p><p>Yeah I just write and get published a little, the business costs and reasonable ROI for publishing game material is beyond me. Though if something like this happened it would probably be a limited run thing appealing to a small group of gamers.</p><p></p><p></p><p>I think that's jumping the gun a little bit. So I'll jump a little with you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><4e speak>I was playing around with minion varieties and I think there's lots of cool design space there. Recently I came up with the Forgotten Kings, basically a ghost possessed statue (level 11), that were only killed by one of these conditions: a single attack dealing 50+ damage, a critical hit, hitting them in the right order (4 appear in the encounter), an attack by an heir to the throne, by a Lawful Good character, or with a Kingsbane Weapon.</p><p></p><p></p><p>I've been really impressed with Green Ronin's approach to literary setting projects like Black Company and Thieves World. Also Goodman Games' Death Dealer for 4e was based off a comic book by Franzetta.</p><p></p><p></p><p>Of course you're right - the idea is not new - but most of the products that have been mentioned are more aptly described as City Supplement or Mega-Dungeon. And those can make great campaigns but that's by what I had in mind exactly... </p><p></p><p>The old City State products were city guides and maybe campaign outlines, but not complete campaigns by any means. Maybe you're referring to the 2004 Necromancer version of City State? That one was bigger so maybe it was more than a big city supplement? </p><p></p><p></p><p>Sacrilege! real women fight with spaulders and cuirasses!</p><p><a href="http://images.fanpop.com/images/image_uploads/Joan-of-Arc-leelee-sobieski-321505_600_740.jpg" target="_blank">http://images.fanpop.com/images/image_uploads/Joan-of-Arc-leelee-sobieski-321505_600_740.jpg</a></p><p></p><p></p><p>I was about to answer your question with a gushing description of the adventure series I've been working on, then realized (a) I am no publisher and it's my pipedream, (b) you're probably asking rhetorically, (c) if I told you the concept could blow your brain with awesome, and (d) I don't want to dominate the thread with my particular story. </p><p></p><p>But in principal I agree with you, none of the bells and whistles matters until an adventure's story is solid.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5643022, member: 20323"] Haha, I think the ENWorld overlords are a bit tied up with a little project called Zeitgeist at the moment. ;) Kickstarter is a very cool concept; a friend just had great success using it for a line of baby sleep products (no not whisky). Wait...you're a quarter serious, aren't you? Yeah I just write and get published a little, the business costs and reasonable ROI for publishing game material is beyond me. Though if something like this happened it would probably be a limited run thing appealing to a small group of gamers. I think that's jumping the gun a little bit. So I'll jump a little with you :) <4e speak>I was playing around with minion varieties and I think there's lots of cool design space there. Recently I came up with the Forgotten Kings, basically a ghost possessed statue (level 11), that were only killed by one of these conditions: a single attack dealing 50+ damage, a critical hit, hitting them in the right order (4 appear in the encounter), an attack by an heir to the throne, by a Lawful Good character, or with a Kingsbane Weapon. I've been really impressed with Green Ronin's approach to literary setting projects like Black Company and Thieves World. Also Goodman Games' Death Dealer for 4e was based off a comic book by Franzetta. Of course you're right - the idea is not new - but most of the products that have been mentioned are more aptly described as City Supplement or Mega-Dungeon. And those can make great campaigns but that's by what I had in mind exactly... The old City State products were city guides and maybe campaign outlines, but not complete campaigns by any means. Maybe you're referring to the 2004 Necromancer version of City State? That one was bigger so maybe it was more than a big city supplement? Sacrilege! real women fight with spaulders and cuirasses! [URL]http://images.fanpop.com/images/image_uploads/Joan-of-Arc-leelee-sobieski-321505_600_740.jpg[/URL] I was about to answer your question with a gushing description of the adventure series I've been working on, then realized (a) I am no publisher and it's my pipedream, (b) you're probably asking rhetorically, (c) if I told you the concept could blow your brain with awesome, and (d) I don't want to dominate the thread with my particular story. But in principal I agree with you, none of the bells and whistles matters until an adventure's story is solid. [/QUOTE]
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