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Campaign in trouble - need help!
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<blockquote data-quote="Lela" data-source="post: 1374461" data-attributes="member: 1216"><p>Toss out a couple PCs and remake them. Boom. Done. At least some of your group should be mature enough to sacrifice to save the group. They'll realize the game will suck if they don't and it won't be good for the PC.</p><p> </p><p> How long has the group been together? How experienced are they? Are they generally mature people?</p><p> </p><p> If you can, get the whole group to redefine their members. One good way to secure a reason to travel together is religion. You all are servents (in some way or another) of a lawful deity and you happen to be a special team designed to handle "Special" situations.</p><p> </p><p> That one works especially well for new players who aren't sure how/why to work together as a team but makes a great dynamic for anyone. Either way, you'll be able to follow your character's goals without screwing with everyone at the table.</p></blockquote><p></p>
[QUOTE="Lela, post: 1374461, member: 1216"] Toss out a couple PCs and remake them. Boom. Done. At least some of your group should be mature enough to sacrifice to save the group. They'll realize the game will suck if they don't and it won't be good for the PC. How long has the group been together? How experienced are they? Are they generally mature people? If you can, get the whole group to redefine their members. One good way to secure a reason to travel together is religion. You all are servents (in some way or another) of a lawful deity and you happen to be a special team designed to handle "Special" situations. That one works especially well for new players who aren't sure how/why to work together as a team but makes a great dynamic for anyone. Either way, you'll be able to follow your character's goals without screwing with everyone at the table. [/QUOTE]
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