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<blockquote data-quote="The Sigil" data-source="post: 507990" data-attributes="member: 2013"><p>Module N4 - Treasure Hunt</p><p></p><p>Works great - REAL GREAT - at the start of a campaign, but don't ever try to pull it at any other time.</p><p></p><p><a href="http://www.svgames.com/tsr9185esd.html" target="_blank">http://www.svgames.com/tsr9185esd.html</a></p><p></p><p>PRODUCT BLURB:</p><p></p><p>"Marooned on a barren isle…</p><p></p><p>The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again</p><p></p><p>Until now. Through a cruel twist of fate, a small band of unwilling adventurers are washed ashore on a small, barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival.</p><p></p><p>Treasure Hunt is different from other AD&D adventures. The player characters begin the game at 0 level, without choosing a class, and must work their way up to 1st level. It is perfect for a group of beginning players or experienced players looking for a new and different challenge."</p><p></p><p>A long-standing favorite of mine to "Break In" new characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Best done with no monks. Instead of 0-level characters, they get 1st-level characters... but the baddies are upped as well. And it's always a challenge to fight orcs and goblins with your bare hands (as long as there are no monks in the party).</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 507990, member: 2013"] Module N4 - Treasure Hunt Works great - REAL GREAT - at the start of a campaign, but don't ever try to pull it at any other time. [url]http://www.svgames.com/tsr9185esd.html[/url] PRODUCT BLURB: "Marooned on a barren isle… The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate, a small band of unwilling adventurers are washed ashore on a small, barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival. Treasure Hunt is different from other AD&D adventures. The player characters begin the game at 0 level, without choosing a class, and must work their way up to 1st level. It is perfect for a group of beginning players or experienced players looking for a new and different challenge." A long-standing favorite of mine to "Break In" new characters. :) Best done with no monks. Instead of 0-level characters, they get 1st-level characters... but the baddies are upped as well. And it's always a challenge to fight orcs and goblins with your bare hands (as long as there are no monks in the party). --The Sigil [/QUOTE]
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