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<blockquote data-quote="Ruined" data-source="post: 509011" data-attributes="member: 113"><p>(this will be a good impetus to get me back to writing...)</p><p></p><p>My current Scarred Lands game started out with much pre-planning and a little bit of DM Hand of Fate. I worked with each player about their characters general backgrounds. We decided upon a good locale for them to begin with, and arranged for a solo game session for each character. Then I ran each through three or four 'encounters' through their beginning careers, highlighting certain points. It allowed them to flesh their character's personalities out in a session without having to allow time for other players, and it let me sew in subplot seeds that I would later use.</p><p></p><p>Then once the actual game began, I wove them all together into a major plot. Hasn't worked perfectly, but I love what it has done for the game. To read details, see the link in the sig below. Hasn't been updated like it should, but I believe the intro sessions are entertaining, at least.</p><p></p><p>My favorite campaign starter was for my conversion 3e Temple of Elemental Evil campaign. I had each player make up their first level character and give me a copy of the stats. We began the game, and first thing, I hand them their character sheets, with each character advanced to approximately 8th level, some with PrC's, all with magic items etc.</p><p></p><p>"Your party has gathered with the wizard Mandragora. You are investigating an odd tower that has magically appeared on the misty morning. Currently you are all inside, trying to open a lock on a sealed portal."</p><p></p><p>They advanced ahead, I described a few of the relationships between characters and their ties to the NPC. Then at the top of the tower, they encountered a powerful lich necromancer and numerous wraiths. In short order, their souls were drained down by the undead, who seemed to be stealing not only their lifeforce, but memories and copying their appearances. The wizard was left in a coma, and they had to travel towards the Temple to reclaim their lives and stop the evil.</p><p></p><p>Much fun, and the reclamation of stolen souls allowed us to advance training with the characters while missing the standard training time I usually enforce.</p></blockquote><p></p>
[QUOTE="Ruined, post: 509011, member: 113"] (this will be a good impetus to get me back to writing...) My current Scarred Lands game started out with much pre-planning and a little bit of DM Hand of Fate. I worked with each player about their characters general backgrounds. We decided upon a good locale for them to begin with, and arranged for a solo game session for each character. Then I ran each through three or four 'encounters' through their beginning careers, highlighting certain points. It allowed them to flesh their character's personalities out in a session without having to allow time for other players, and it let me sew in subplot seeds that I would later use. Then once the actual game began, I wove them all together into a major plot. Hasn't worked perfectly, but I love what it has done for the game. To read details, see the link in the sig below. Hasn't been updated like it should, but I believe the intro sessions are entertaining, at least. My favorite campaign starter was for my conversion 3e Temple of Elemental Evil campaign. I had each player make up their first level character and give me a copy of the stats. We began the game, and first thing, I hand them their character sheets, with each character advanced to approximately 8th level, some with PrC's, all with magic items etc. "Your party has gathered with the wizard Mandragora. You are investigating an odd tower that has magically appeared on the misty morning. Currently you are all inside, trying to open a lock on a sealed portal." They advanced ahead, I described a few of the relationships between characters and their ties to the NPC. Then at the top of the tower, they encountered a powerful lich necromancer and numerous wraiths. In short order, their souls were drained down by the undead, who seemed to be stealing not only their lifeforce, but memories and copying their appearances. The wizard was left in a coma, and they had to travel towards the Temple to reclaim their lives and stop the evil. Much fun, and the reclamation of stolen souls allowed us to advance training with the characters while missing the standard training time I usually enforce. [/QUOTE]
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