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Campaign Kickoff: Impossible Landscapes
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<blockquote data-quote="hawkeyefan" data-source="post: 8401450" data-attributes="member: 6785785"><p>I love the setting and basic concepts. And the material I’ve seen is all high quality stuff. And this book is no exception. It’s interesting and evocative and well produced. </p><p></p><p>I’ve only played a little Delta Green, but I’d like to again. I picked up Landscapes to see if I’d want to run it. I have to admit that so far, I’ve struggled. The opening scenario is interesting….but I feel like I need a cop show pegboard with red string just to keep track of the NPCs, especially those who are already gone.</p><p></p><p>It’s a lot. And given the nature of the campaign, it feels like it all matters….like if I forget who Castaigne is during play and I wing it, I’m gonna have a lot of work untangling that.</p><p></p><p>It’s such a hefty book and so intricate at times that I’m intimidated by it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8401450, member: 6785785"] I love the setting and basic concepts. And the material I’ve seen is all high quality stuff. And this book is no exception. It’s interesting and evocative and well produced. I’ve only played a little Delta Green, but I’d like to again. I picked up Landscapes to see if I’d want to run it. I have to admit that so far, I’ve struggled. The opening scenario is interesting….but I feel like I need a cop show pegboard with red string just to keep track of the NPCs, especially those who are already gone. It’s a lot. And given the nature of the campaign, it feels like it all matters….like if I forget who Castaigne is during play and I wing it, I’m gonna have a lot of work untangling that. It’s such a hefty book and so intricate at times that I’m intimidated by it. [/QUOTE]
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Campaign Kickoff: Impossible Landscapes
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