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<blockquote data-quote="scott-fs" data-source="post: 1581596" data-attributes="member: 5714"><p>In the past we started many short campaigns (mostly as a result of one or two players not being there, or a player forgetting/losing his character sheet). Actually, I can't quite call them campaigns as most went only one session. We were actually lucky if one of these games actually went to session 3.</p><p></p><p>My longest ever serious campaign went to Session 17, though I really considered the campaign over after the 12th. I continued it for the benefit of two characters, but I mercifully TPK'ed their a***s after their doll bodies were horribly on fire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For those keeping track, I never got around to having the rogue assasinate the druid's animal companion. I unfortunately got bored with the campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On the other hand, if the players don't like how the campaign ended, I can always say those last 5 sessions were just a dream (and they are back to before all the "crap" happened. Not that I'd ever continue that campaign.</p><p></p><p></p><p></p><p>I want, and I'm trying to convince my group to try HarnMaster. Excellent system. To that end, I've been working on an alternate character development system for d20 which tosses experience and levels where they should be. In the fricken trashbin. My biggest problem has been decoupling the level dependant things, though I'll have to philosophically contemplate the nature of D&D to gain a fundamental enlightenment about design considerations. Ok, I think it's time to sleep. Worked too late last night...</p><p></p><p>HEY, why isn't there a snooooze smily. You know for the times when you feel like you're going to fall asleep, or to let people you've been up for way too long!</p><p></p><p></p><p></p><p>I want to have a campaign which spans many months, if not years worth of playing time. A campaign that develops a set of characters that will have memorable stories created about them, in which you can fondly look back on them. Stories that can be transcribed directly from the sessions, which won't need a professional editor to make them make sense. Some of the things that occur in our sessions are simply not worthy of retelling.</p><p></p><p>I remember the tales of a group I played with that fondly remembered previous campaigns (before I joined). I want that, but will never get it.</p><p></p><p>I'm not too interested in jumping around to different games as you rarely get any attachment out of any of your characters, as what you do now will make no difference when you go to something else. I've had more than my fair share of one-shots for my lifetime.</p></blockquote><p></p>
[QUOTE="scott-fs, post: 1581596, member: 5714"] In the past we started many short campaigns (mostly as a result of one or two players not being there, or a player forgetting/losing his character sheet). Actually, I can't quite call them campaigns as most went only one session. We were actually lucky if one of these games actually went to session 3. My longest ever serious campaign went to Session 17, though I really considered the campaign over after the 12th. I continued it for the benefit of two characters, but I mercifully TPK'ed their a***s after their doll bodies were horribly on fire ;) For those keeping track, I never got around to having the rogue assasinate the druid's animal companion. I unfortunately got bored with the campaign :( :D On the other hand, if the players don't like how the campaign ended, I can always say those last 5 sessions were just a dream (and they are back to before all the "crap" happened. Not that I'd ever continue that campaign. I want, and I'm trying to convince my group to try HarnMaster. Excellent system. To that end, I've been working on an alternate character development system for d20 which tosses experience and levels where they should be. In the fricken trashbin. My biggest problem has been decoupling the level dependant things, though I'll have to philosophically contemplate the nature of D&D to gain a fundamental enlightenment about design considerations. Ok, I think it's time to sleep. Worked too late last night... HEY, why isn't there a snooooze smily. You know for the times when you feel like you're going to fall asleep, or to let people you've been up for way too long! I want to have a campaign which spans many months, if not years worth of playing time. A campaign that develops a set of characters that will have memorable stories created about them, in which you can fondly look back on them. Stories that can be transcribed directly from the sessions, which won't need a professional editor to make them make sense. Some of the things that occur in our sessions are simply not worthy of retelling. I remember the tales of a group I played with that fondly remembered previous campaigns (before I joined). I want that, but will never get it. I'm not too interested in jumping around to different games as you rarely get any attachment out of any of your characters, as what you do now will make no difference when you go to something else. I've had more than my fair share of one-shots for my lifetime. [/QUOTE]
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