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Campaign Logjam - Help Wanted
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<blockquote data-quote="Raithnor" data-source="post: 212157" data-attributes="member: 4838"><p>Recently our D&D cammaign grinded to a halt and I'm looking for suggestions on how to get it started again.</p><p></p><p>First a little backstory:</p><p></p><p>Our group was a party of 10-12th level characters. (Currently it's more like 11-13th level.) One night the main GM wasn't available so one of the other players decided to run a "one-shot" adventure. Basically it was "Kill the 18HD Baalor who's running amok on the countryside. " (The temp GM wanted to give us the maximum challenge that we could handle.) Things did not go well mostly due to some bad ideas on the PCs part and the fact that we really did not have enough magic items to go up against the monster. (The maxium magic bonus allowed was +3 total enchantment to either weapons or armor.) What ended up happening was that we avoided the encounter through a limited wish spell.</p><p></p><p>When the main GM came back he felt that he needed to tie up this loose end. So the idea given was to go after the wizard who summoned the demon. (Which worked out to be a 17th level wizard.) What ended up happening was that before we managed to drive off the wizard (He escaped via Contingency and teleport) the wizard was able to cast Mordikanen's Disjunction on the entire part. Which had the result of destroying about 90% of our magical items. Currently most of the party has the equipment consistant with a 4th level character. (One or two magic items per person with nothing above a +1 or +2 enchantment bonus.)</p><p></p><p>The GM wanted to run a low magic campaign, mostly to curb the rampant stupidity that lots of magic items tends to breed. However even he is beginning to realize that the PCs do not have enough equipment to handle encounters of the type he was planning on.</p><p></p><p>The GM is very much of the school of thought that "You characters should be more than their equipment." and the idea "A wizard with an 19 intelligence is not going to either hold back against the PC or act stupidly."</p><p></p><p>Here's the question: How do we re-equip the party to DMG specs in a realistic way? (i.e. without Monty Hauling it.) I'm looking more for some creative ideas that possiblily the players could put into practice. Preferably idea that could be done from point A to point B in our campaign, rather than start an extended side track.</p><p></p><p>Thanks in advance for your ideas.</p></blockquote><p></p>
[QUOTE="Raithnor, post: 212157, member: 4838"] Recently our D&D cammaign grinded to a halt and I'm looking for suggestions on how to get it started again. First a little backstory: Our group was a party of 10-12th level characters. (Currently it's more like 11-13th level.) One night the main GM wasn't available so one of the other players decided to run a "one-shot" adventure. Basically it was "Kill the 18HD Baalor who's running amok on the countryside. " (The temp GM wanted to give us the maximum challenge that we could handle.) Things did not go well mostly due to some bad ideas on the PCs part and the fact that we really did not have enough magic items to go up against the monster. (The maxium magic bonus allowed was +3 total enchantment to either weapons or armor.) What ended up happening was that we avoided the encounter through a limited wish spell. When the main GM came back he felt that he needed to tie up this loose end. So the idea given was to go after the wizard who summoned the demon. (Which worked out to be a 17th level wizard.) What ended up happening was that before we managed to drive off the wizard (He escaped via Contingency and teleport) the wizard was able to cast Mordikanen's Disjunction on the entire part. Which had the result of destroying about 90% of our magical items. Currently most of the party has the equipment consistant with a 4th level character. (One or two magic items per person with nothing above a +1 or +2 enchantment bonus.) The GM wanted to run a low magic campaign, mostly to curb the rampant stupidity that lots of magic items tends to breed. However even he is beginning to realize that the PCs do not have enough equipment to handle encounters of the type he was planning on. The GM is very much of the school of thought that "You characters should be more than their equipment." and the idea "A wizard with an 19 intelligence is not going to either hold back against the PC or act stupidly." Here's the question: How do we re-equip the party to DMG specs in a realistic way? (i.e. without Monty Hauling it.) I'm looking more for some creative ideas that possiblily the players could put into practice. Preferably idea that could be done from point A to point B in our campaign, rather than start an extended side track. Thanks in advance for your ideas. [/QUOTE]
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