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"Campaign..meh, but I like my character"
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<blockquote data-quote="Henry" data-source="post: 3412242" data-attributes="member: 158"><p>It depends on two things: What kind of gamer the person is, and how much the DM lets them buy into it.</p><p></p><p>I'm a full-on Robin Laws Disciple (the guy who wrote Feng Shui, the first chapter to the DMG2, and Robin's Laws to Good Gamemastering) and if the player doesn't have a single ounce of the method actor or storyteller in him or her, then they probably aren't going to "buy" into the setting as much. If they are a "power gamer" in the Laws sense, they are going to buy in to the campaign so much as that action will net them more "stuff" -- items, resources, connections, prestige. If they're a butt-kicker type, they will take a cool and interesting combat over a plot point or revelation, etc. The Story teller types, the Actors who get into exploring character, they'll buy in as much as the DM lets them.</p><p></p><p>Second point: The DM's gotta let 'em. Players have tons of input into their characters - class, race, feats, skills, personality -- they're vested there. But the DM who presents a static world to them, a moving tableau which they observe but can't change except in the most minor of ways, they won't be as vested in it. </p><p></p><p>Look at it another way: Are you as vested into the success of the Auto Mechanic who changes your oil as much as you are in your personal finances or your daughter's dance recital? You'd be more interested in Joe's Body shop if you owned a piece of the business, however.</p></blockquote><p></p>
[QUOTE="Henry, post: 3412242, member: 158"] It depends on two things: What kind of gamer the person is, and how much the DM lets them buy into it. I'm a full-on Robin Laws Disciple (the guy who wrote Feng Shui, the first chapter to the DMG2, and Robin's Laws to Good Gamemastering) and if the player doesn't have a single ounce of the method actor or storyteller in him or her, then they probably aren't going to "buy" into the setting as much. If they are a "power gamer" in the Laws sense, they are going to buy in to the campaign so much as that action will net them more "stuff" -- items, resources, connections, prestige. If they're a butt-kicker type, they will take a cool and interesting combat over a plot point or revelation, etc. The Story teller types, the Actors who get into exploring character, they'll buy in as much as the DM lets them. Second point: The DM's gotta let 'em. Players have tons of input into their characters - class, race, feats, skills, personality -- they're vested there. But the DM who presents a static world to them, a moving tableau which they observe but can't change except in the most minor of ways, they won't be as vested in it. Look at it another way: Are you as vested into the success of the Auto Mechanic who changes your oil as much as you are in your personal finances or your daughter's dance recital? You'd be more interested in Joe's Body shop if you owned a piece of the business, however. [/QUOTE]
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