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General Tabletop Discussion
*TTRPGs General
"Campaign..meh, but I like my character"
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<blockquote data-quote="Dragon Snack" data-source="post: 3412261" data-attributes="member: 9810"><p>If the game sucks, there's no reason to stick around...</p><p></p><p>I've quit 2 games. One game ended right there (apparently nobody else was having fun either) and in the other the DM talked me into coming back only to end the game a couple weeks later. In both cases I talked to the DM at length, but neither of them seemed to care much past lip service ("I've got a plan").</p><p></p><p>I loved my character in both (even if one of them was totally ineffective), but eventually tired of the games. The player just doesn't have as much control over the game as does the DM. If the DM isn't good (or won't change), it hurts the game.</p><p></p><p>I would have taken a generic game for at least one of those games. It was a "special" campaign where we CONSTANTLY faced ELs of 2-3+ over our level, which was just draining (that's the one I came back to, with a wacked out min/maxed character). </p><p></p><p>The other was semi-generic, but with the DM coddling one player and outright shafting others. Oddly enough, the coddled player was just as upset with the way things were playing out. There wasn't much we could do to save that game.</p><p></p><p>Both of those DMs play in my game now...</p><p></p><p>I think my campaign is pretty generic, but I guess it works for the players because I give them options to follow if they want to. Apparently that lets them 'buy into' the game enough to continue playing. I even offered to step down after a TPK (honestly, I want to play), but I was the only DM that the group could come to a consensus on.</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3412261, member: 9810"] If the game sucks, there's no reason to stick around... I've quit 2 games. One game ended right there (apparently nobody else was having fun either) and in the other the DM talked me into coming back only to end the game a couple weeks later. In both cases I talked to the DM at length, but neither of them seemed to care much past lip service ("I've got a plan"). I loved my character in both (even if one of them was totally ineffective), but eventually tired of the games. The player just doesn't have as much control over the game as does the DM. If the DM isn't good (or won't change), it hurts the game. I would have taken a generic game for at least one of those games. It was a "special" campaign where we CONSTANTLY faced ELs of 2-3+ over our level, which was just draining (that's the one I came back to, with a wacked out min/maxed character). The other was semi-generic, but with the DM coddling one player and outright shafting others. Oddly enough, the coddled player was just as upset with the way things were playing out. There wasn't much we could do to save that game. Both of those DMs play in my game now... I think my campaign is pretty generic, but I guess it works for the players because I give them options to follow if they want to. Apparently that lets them 'buy into' the game enough to continue playing. I even offered to step down after a TPK (honestly, I want to play), but I was the only DM that the group could come to a consensus on. [/QUOTE]
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