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*TTRPGs General
Campaign Model vs. Mini-Game - What's the difference?
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<blockquote data-quote="Roudi" data-source="post: 2127405" data-attributes="member: 12423"><p>Mecha Crusade has been published in both formats... as a minigame in Polyhedron, and as a campaign model in d20 Future. Comparing both versions could help to shed some light on to the differences between both formats.</p><p></p><p>Now for my two cents:</p><p></p><p>A campaign model is a brief outline of a campaign setting or type of setting. It outlines the major points of the setting, gives some suggestions as to where the PCs might fit into that setting, and provides pointers for the kinds of mechanics such a setting would utilize. d20 Future provides many great examples of this.</p><p></p><p>A minigame is somewhat larger. A minigame ought to be significantly longer, detailing the game in greater detail and providing more mechanics. These could be as simple as providing NPC statblocks and equipment writeups, to entirely new system mechanics. Unlike the current EN Publishing definition, a minigame need not be built over an existing system - minigames can be their own, completely new game systems. While minigames contain more content, they are usually smaller in scope; minigames are definitely not an entire campaign setting, and usually focus on a small niche of a setting or one specific type of play.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2127405, member: 12423"] Mecha Crusade has been published in both formats... as a minigame in Polyhedron, and as a campaign model in d20 Future. Comparing both versions could help to shed some light on to the differences between both formats. Now for my two cents: A campaign model is a brief outline of a campaign setting or type of setting. It outlines the major points of the setting, gives some suggestions as to where the PCs might fit into that setting, and provides pointers for the kinds of mechanics such a setting would utilize. d20 Future provides many great examples of this. A minigame is somewhat larger. A minigame ought to be significantly longer, detailing the game in greater detail and providing more mechanics. These could be as simple as providing NPC statblocks and equipment writeups, to entirely new system mechanics. Unlike the current EN Publishing definition, a minigame need not be built over an existing system - minigames can be their own, completely new game systems. While minigames contain more content, they are usually smaller in scope; minigames are definitely not an entire campaign setting, and usually focus on a small niche of a setting or one specific type of play. Hope this helps. [/QUOTE]
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