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Community
General Tabletop Discussion
*TTRPGs General
Campaign Model vs. Mini-Game - What's the difference?
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<blockquote data-quote="barsoomcore" data-source="post: 2127798" data-attributes="member: 812"><p>As the line manager of ENPublishing's brand-new line of Mini-Games, I'm glad you asked!</p><p></p><p>I LOVE mini-games. To me, a mini-game possesses three salient qualities:</p><ol> <li data-xf-list-type="ol">Actual rules "funk". A mini-game needs to include rules that aren't found in the parent system. New classes, new feats, different combat system, whatever, but unless there's actual rules content required to play the game, it's not a mini-game.</li> <li data-xf-list-type="ol">Some degree of setting-independence. You ought to be able to play a mini-game in a multitude of settings. If there's just one world where you can play it, it's not a mini-game. So you can run Pulp Heroes d20 in Shanghai, Berlin or Northport, you could play Mecha Crusade in a post-apocalyptic Earth or on some distant planet, you could even play Teenage Hot-Rod Werewolves From Mars! (ahem) in California or Hong Kong. There can be some setting stuff (like say, Iron Lords of Jupiter, which provides a setting (and sorta defines what a different but still appropriate setting would be like), but you ought to be able to run the game in a setting other than the one offered. Oathbound, for example, has numerous rules changes, but they're all very dependent on the whole Oathbound setting.</li> <li data-xf-list-type="ol">They aren't too long. A mini-game is something that is less than, say, 40 pages. You can read the whole thing in an afternoon. One of my goals with EN Mini-Games is "Read it Saturday morning, run it Saturday evening."</li> </ol><p>That's how I distinguish them from campaign models (which generally fail on counts 1 and 2), full campaign settings (which will fail on counts 2 and 3 at least) and full-blown games (which fail on count 3).</p><p></p><p>That's my thinking. And as far as I know, I'm the expert around here.</p><p></p><p>What? Are YOU publishing any mini-games right now? No, didn't think so. Stand aside for the EXPERT.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2127798, member: 812"] As the line manager of ENPublishing's brand-new line of Mini-Games, I'm glad you asked! I LOVE mini-games. To me, a mini-game possesses three salient qualities: [list=1][*]Actual rules "funk". A mini-game needs to include rules that aren't found in the parent system. New classes, new feats, different combat system, whatever, but unless there's actual rules content required to play the game, it's not a mini-game. [*]Some degree of setting-independence. You ought to be able to play a mini-game in a multitude of settings. If there's just one world where you can play it, it's not a mini-game. So you can run Pulp Heroes d20 in Shanghai, Berlin or Northport, you could play Mecha Crusade in a post-apocalyptic Earth or on some distant planet, you could even play Teenage Hot-Rod Werewolves From Mars! (ahem) in California or Hong Kong. There can be some setting stuff (like say, Iron Lords of Jupiter, which provides a setting (and sorta defines what a different but still appropriate setting would be like), but you ought to be able to run the game in a setting other than the one offered. Oathbound, for example, has numerous rules changes, but they're all very dependent on the whole Oathbound setting. [*]They aren't too long. A mini-game is something that is less than, say, 40 pages. You can read the whole thing in an afternoon. One of my goals with EN Mini-Games is "Read it Saturday morning, run it Saturday evening."[/list] That's how I distinguish them from campaign models (which generally fail on counts 1 and 2), full campaign settings (which will fail on counts 2 and 3 at least) and full-blown games (which fail on count 3). That's my thinking. And as far as I know, I'm the expert around here. What? Are YOU publishing any mini-games right now? No, didn't think so. Stand aside for the EXPERT. :D :D :D :D :D :D :D :D [/QUOTE]
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