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<blockquote data-quote="Ktulu" data-source="post: 5361437" data-attributes="member: 13465"><p>I use <a href="http://www.epicwords.com" target="_blank">www.epicwords.com</a> to track my games.</p><p></p><p>You can view my current campaign at <a href="http://www.epicwords.com/campaigns/851" target="_blank">Simpler Times - Epic Words</a> </p><p></p><p>I find it a touch easier to utilize than obsidian portal, but both have their pros/cons.</p><p></p><p>My games have increased in continuity, length, player involvement, and over-all enjoyment since using epic words. I'll break each down for ya:</p><p></p><p><strong>Continuity</strong> - this one's obvious, I don't miss NPC names anymore. Towns, cities, etc.. are all on the wiki and I can bring them up while in the game (I use a netbook). They consistently add new features (D&D campaigns have a quest wiki to load and track given quests) making it easier to recall what was awarded/offered.</p><p></p><p><strong>Length</strong> - With Epic Words, I've been able to track my games in follow-up. This caused my players to start reading and having a stronger recollection of the past games, causing a stronger interest into the villains plans, and over-all goals.</p><p></p><p><strong>Player Involvement</strong> - This ties in with length. Having a site where players have their characters, plus pictures, NPC's, recaps, experience and a forum tends to get the players more involved outside of the game. My players are posting their thoughts, tracking their own NPC's and increasing their knowledge of the game. Even my most casual gamer has full knowledge of the NPC's and their goals/quirks, etc.. now. Heck, he even keeps the site open on his ipod while gaming so he can reference NPC's and other important topics.</p><p></p><p><strong>Overall Enjoyment</strong> - Having a more continuous game with knowledgable players that lasts for a decent time has really increased our enjoyment of the story. No longer do confused stares come across from the table about who "Lord Stockmer" was, or what that red jewel was for. The players can more easily recall information. </p><p></p><p></p><p>I couldn't imagine playing without it, at this point.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5361437, member: 13465"] I use [url]www.epicwords.com[/url] to track my games. You can view my current campaign at [url=http://www.epicwords.com/campaigns/851]Simpler Times - Epic Words[/url] I find it a touch easier to utilize than obsidian portal, but both have their pros/cons. My games have increased in continuity, length, player involvement, and over-all enjoyment since using epic words. I'll break each down for ya: [B]Continuity[/B] - this one's obvious, I don't miss NPC names anymore. Towns, cities, etc.. are all on the wiki and I can bring them up while in the game (I use a netbook). They consistently add new features (D&D campaigns have a quest wiki to load and track given quests) making it easier to recall what was awarded/offered. [B]Length[/B] - With Epic Words, I've been able to track my games in follow-up. This caused my players to start reading and having a stronger recollection of the past games, causing a stronger interest into the villains plans, and over-all goals. [B]Player Involvement[/B] - This ties in with length. Having a site where players have their characters, plus pictures, NPC's, recaps, experience and a forum tends to get the players more involved outside of the game. My players are posting their thoughts, tracking their own NPC's and increasing their knowledge of the game. Even my most casual gamer has full knowledge of the NPC's and their goals/quirks, etc.. now. Heck, he even keeps the site open on his ipod while gaming so he can reference NPC's and other important topics. [B]Overall Enjoyment[/B] - Having a more continuous game with knowledgable players that lasts for a decent time has really increased our enjoyment of the story. No longer do confused stares come across from the table about who "Lord Stockmer" was, or what that red jewel was for. The players can more easily recall information. I couldn't imagine playing without it, at this point. [/QUOTE]
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