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<blockquote data-quote="Falkus" data-source="post: 5685755" data-attributes="member: 22634"><p>Well, I just finished running the first session of Zeitgeist, finishing Act One of Island at the Axis of the world; and we all think it went really well!</p><p></p><p>Highlights:</p><p></p><p>The team managed to identify and remove the dockers from the crowd smoothly enough without causing any trouble. There were a few missed checks; but overall, they handled it pretty well without needing to resort to combat. At first, there was debate about arresting the dockers even though they hadn't done anything yet; then realized they didn't have to worry about that (this not being an enlightened, modern nation), and had the cops haul 'em off.</p><p></p><p>We had a skyseer; and the group figured his vision at being related to the steam engine pretty quickly. As a result; they made sure to keep at least one guy in the engine room at all times after the ship left port. This meant when the sabotage started; they knew instantly, mainly because the engineers had to begin by trying to bludgeon the summoner to death with their shovels. Of course, the team was also spread out across the ship, and several of the constables were late to the battle, being up on the deck and having to be alerted by the others that something was going on. Sokana had exited the bedroom out the window when the team went looking for the duchess; and made her way back in. She didn't get to do much after summoning the fire sprites; but she did almost get the fire gem into the boiler. Only a spent hero point and a lucky steal check stopped her; with them nabbing it out of her hand at the absolute last second.</p><p></p><p>In the end, the wizard and gunslinger were in the negatives after lucky blows (our wizard was at -7; and would have died had he not spent a hero point to make sure he passed his stabilization save). In order to make things a little more trickier for the large party, I threw in a pair of the Duchesses' personal guard (Guardsmen from the Gamemastery guide) who went below decks as the sabotage began. It worked out fairly well; just challenging enough.</p><p></p><p>We finished with the briefing from Lya and Delft to set things up for Act Two, and to give them time to decide what to purchase with the 1000 gold they had for their trip to Axis Island. Our gunslinger managed to spot the unorthodox solution to her puzzle, earning the team Lya's respect.</p><p></p><p>I'll post character profiles later!</p><p></p><p>All in all, we all had fun. They're really digging the setting; and we're all looking forward to the next session in two weeks!</p></blockquote><p></p>
[QUOTE="Falkus, post: 5685755, member: 22634"] Well, I just finished running the first session of Zeitgeist, finishing Act One of Island at the Axis of the world; and we all think it went really well! Highlights: The team managed to identify and remove the dockers from the crowd smoothly enough without causing any trouble. There were a few missed checks; but overall, they handled it pretty well without needing to resort to combat. At first, there was debate about arresting the dockers even though they hadn't done anything yet; then realized they didn't have to worry about that (this not being an enlightened, modern nation), and had the cops haul 'em off. We had a skyseer; and the group figured his vision at being related to the steam engine pretty quickly. As a result; they made sure to keep at least one guy in the engine room at all times after the ship left port. This meant when the sabotage started; they knew instantly, mainly because the engineers had to begin by trying to bludgeon the summoner to death with their shovels. Of course, the team was also spread out across the ship, and several of the constables were late to the battle, being up on the deck and having to be alerted by the others that something was going on. Sokana had exited the bedroom out the window when the team went looking for the duchess; and made her way back in. She didn't get to do much after summoning the fire sprites; but she did almost get the fire gem into the boiler. Only a spent hero point and a lucky steal check stopped her; with them nabbing it out of her hand at the absolute last second. In the end, the wizard and gunslinger were in the negatives after lucky blows (our wizard was at -7; and would have died had he not spent a hero point to make sure he passed his stabilization save). In order to make things a little more trickier for the large party, I threw in a pair of the Duchesses' personal guard (Guardsmen from the Gamemastery guide) who went below decks as the sabotage began. It worked out fairly well; just challenging enough. We finished with the briefing from Lya and Delft to set things up for Act Two, and to give them time to decide what to purchase with the 1000 gold they had for their trip to Axis Island. Our gunslinger managed to spot the unorthodox solution to her puzzle, earning the team Lya's respect. I'll post character profiles later! All in all, we all had fun. They're really digging the setting; and we're all looking forward to the next session in two weeks! [/QUOTE]
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