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Campaign of Anti-Heroes
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<blockquote data-quote="Nytmare" data-source="post: 5970924" data-attributes="member: 55178"><p>We had a really interesting evil campaign that ran for about 2 years. It was set in White Wolf's "Scarred Lands", which is a kind of post apocalyptic fantasy world set against the backdrop of the last scraps of the divine races pulling themselves up from the ashes of a 100 year war between the gods and their elemental, titan parents. Good and evil is a very serious "shades of grey" kind of thing in that game, and playing around with things on that end of the spectrum was really, really neat.</p><p></p><p>Each of the gods basically have their own pet nations/races/classes, and have sworn not to interfere directly in any infighting that might go on between their followers.</p><p></p><p>The players were all members of the militaristic nation of the LE god, who was, as you would probably expect, a god of war, domination, strength, undeath, and slavery.</p><p></p><p>It made for a really interesting game, and we tried really hard to focus on things from the point of view of their code of ethics, and a people who saw themselves, and their (albiet somewhat alien) beliefs as what was right and good.</p><p></p><p>You did what you were told, there was a strict chain of command, and system of punishment. Obedience is something to be forced not earned, and any one or thing that was weaker than you was dominated because that was what was "right." As a soldier, your greatest aspiration was to die having earned the recognition of your god so that he would raise you up, basically as a Death Knight.</p><p></p><p>They were the good guys, and everyone else had the wrong point of view and were going on about things the wrong way. People were happy (except for the enslaved halflings), and the nation as a whole was prospering and doing better than anyone else in the world. Granted a good part of that was because they were all floundering and separated, usually fighting monsters on one side, and this army on the other.</p><p></p><p>The PCs were racing to save the world from a cult of druids trying to raise up one of the fallen titans. They were plotting and planning and fighting against the "weaker" divine nations on one side, refusing to work "with" them when the right thing to do was to just storm in and take what you wanted. And all the while, they were tracking and hunting and trying to keep ahead of their common enemy before they brought the world to a horrible screeching end.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5970924, member: 55178"] We had a really interesting evil campaign that ran for about 2 years. It was set in White Wolf's "Scarred Lands", which is a kind of post apocalyptic fantasy world set against the backdrop of the last scraps of the divine races pulling themselves up from the ashes of a 100 year war between the gods and their elemental, titan parents. Good and evil is a very serious "shades of grey" kind of thing in that game, and playing around with things on that end of the spectrum was really, really neat. Each of the gods basically have their own pet nations/races/classes, and have sworn not to interfere directly in any infighting that might go on between their followers. The players were all members of the militaristic nation of the LE god, who was, as you would probably expect, a god of war, domination, strength, undeath, and slavery. It made for a really interesting game, and we tried really hard to focus on things from the point of view of their code of ethics, and a people who saw themselves, and their (albiet somewhat alien) beliefs as what was right and good. You did what you were told, there was a strict chain of command, and system of punishment. Obedience is something to be forced not earned, and any one or thing that was weaker than you was dominated because that was what was "right." As a soldier, your greatest aspiration was to die having earned the recognition of your god so that he would raise you up, basically as a Death Knight. They were the good guys, and everyone else had the wrong point of view and were going on about things the wrong way. People were happy (except for the enslaved halflings), and the nation as a whole was prospering and doing better than anyone else in the world. Granted a good part of that was because they were all floundering and separated, usually fighting monsters on one side, and this army on the other. The PCs were racing to save the world from a cult of druids trying to raise up one of the fallen titans. They were plotting and planning and fighting against the "weaker" divine nations on one side, refusing to work "with" them when the right thing to do was to just storm in and take what you wanted. And all the while, they were tracking and hunting and trying to keep ahead of their common enemy before they brought the world to a horrible screeching end. [/QUOTE]
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