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Campaign Overhaul?
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<blockquote data-quote="Blue" data-source="post: 4032253" data-attributes="member: 20564"><p>I hear what you are saying. My last campaign climaxed after several years, adn the players wanted to play in the same world (a homebrew). I advanced time 80 years and started again. My campaigns are very player fdriven on where they go, but int he first campaign in this world there was more structure to what they had to do - I had introduced some strong-flavored NPCs in it that had recurring roles. This tiem we've spent a lot of time but in a much wider place that they aren't seeing the same NPCs and places again and it feel less cohesive.</p><p></p><p>BTW, I run a heavy RP game much like it sounds you do. I don't want to encourage players to RP (often to no combat in sessions), btui then mechanically penalize them for giving the most XP for combat encounters. I give heavy RP XP every session, and even have a way for a players to reward good RP by giving out good-RP chips. Heck, we often have characters earning chips when the player isn't there because it's really encouraged creating memorable characters, and when the group is like "yeah, they do that cool thing because they would", it's chip time.</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4032253, member: 20564"] I hear what you are saying. My last campaign climaxed after several years, adn the players wanted to play in the same world (a homebrew). I advanced time 80 years and started again. My campaigns are very player fdriven on where they go, but int he first campaign in this world there was more structure to what they had to do - I had introduced some strong-flavored NPCs in it that had recurring roles. This tiem we've spent a lot of time but in a much wider place that they aren't seeing the same NPCs and places again and it feel less cohesive. BTW, I run a heavy RP game much like it sounds you do. I don't want to encourage players to RP (often to no combat in sessions), btui then mechanically penalize them for giving the most XP for combat encounters. I give heavy RP XP every session, and even have a way for a players to reward good RP by giving out good-RP chips. Heck, we often have characters earning chips when the player isn't there because it's really encouraged creating memorable characters, and when the group is like "yeah, they do that cool thing because they would", it's chip time. Good luck, =Blue(23) [/QUOTE]
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