Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Pacing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7242204" data-attributes="member: 1465"><p>Very good analysis!</p><p></p><p></p><p></p><p>This confirms my personal idea that that the game pacing in 5e is still too fast for my tastes. </p><p></p><p>I generally prefer* a somewhat logarithmic progression of level rather than linear, meaning that I'd like it to take always a bit longer time to get to the next level, compared to the time it took to reach the current level from the previous. This is something that is actually shown by the XP thresholds to level up (which increase faster than linearly), but is then neutered by the XP awards by encounter level (which also increase), together ending up with a mostly linear level advancement by time.</p><p></p><p>*if you wonder why I prefer that, there are multiple reasons:</p><p>- is feels more realistic, in the same way as in real life it takes a short time to learn the basics of anything (e.g. learning some chords on a guitar enough for a few songs) and then progressively more and more time for further improvements</p><p>- it gives the feeling that playing at higher level is actually more demanding than lower level, and thus higher level suits better players</p><p>- it gives more time to the players to adapt to the higher complexity of higher levels, instead of throwing them onto the next when they still haven't grasped the abilities acquired at the previous</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7242204, member: 1465"] Very good analysis! This confirms my personal idea that that the game pacing in 5e is still too fast for my tastes. I generally prefer* a somewhat logarithmic progression of level rather than linear, meaning that I'd like it to take always a bit longer time to get to the next level, compared to the time it took to reach the current level from the previous. This is something that is actually shown by the XP thresholds to level up (which increase faster than linearly), but is then neutered by the XP awards by encounter level (which also increase), together ending up with a mostly linear level advancement by time. *if you wonder why I prefer that, there are multiple reasons: - is feels more realistic, in the same way as in real life it takes a short time to learn the basics of anything (e.g. learning some chords on a guitar enough for a few songs) and then progressively more and more time for further improvements - it gives the feeling that playing at higher level is actually more demanding than lower level, and thus higher level suits better players - it gives more time to the players to adapt to the higher complexity of higher levels, instead of throwing them onto the next when they still haven't grasped the abilities acquired at the previous [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Pacing
Top