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Campaign Path - Shackled City
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<blockquote data-quote="GlassJaw" data-source="post: 2066334" data-attributes="member: 22103"><p>I'm running the Adventure Path now and it's very good. I'm having a blast.</p><p></p><p>It's a very "standard" D&D campaign: good amount of dungeons and combat early on, allows the players to buy and sell magic items, etc. I'm running it for a group semi-new to 3ed and it's been a perfect fit.</p><p></p><p></p><p></p><p>I highly recommend the Paizo message boards. There is one specifically for the AP (I post there quite a bit) and it's very helpful.</p><p></p><p>When running the modules, I print out a lot of the NPC and creature stats so I'm not flipping through a lot of pages. I also print out the maps and handouts to give to the players.</p><p></p><p></p><p></p><p>I've read through the first 4 modules or so and skimmed the rest. Definitely read through enough of the series to give you an idea of what the overall plot is, although it's not crucial to know everything when you start off. The most difficultly I had is with Cauldron itself since most of the important NPC's, shops, places, etc are scattered through the first few modules or so. It's very easy to say something early on and then realize it's used in a later issue.</p><p></p><p></p><p></p><p>Although some tactics for the creatures are given, the first few dungeons are fairly "static". Keep track of the creatures and think about how they would respond to the PC's.</p><p></p><p>I recommend having a cleric in the group. There are a couple encounters that may not seem very deadly but can be (the choker in the first dungeon for starters). I'm about half-way through Flood Season and there has been only one death although I gave one or two breaks. A lot of character have gone into negative hp's.</p><p></p><p></p><p></p><p>Check out my feralized Tongue-Eater in the Paizo forum. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2066334, member: 22103"] I'm running the Adventure Path now and it's very good. I'm having a blast. It's a very "standard" D&D campaign: good amount of dungeons and combat early on, allows the players to buy and sell magic items, etc. I'm running it for a group semi-new to 3ed and it's been a perfect fit. I highly recommend the Paizo message boards. There is one specifically for the AP (I post there quite a bit) and it's very helpful. When running the modules, I print out a lot of the NPC and creature stats so I'm not flipping through a lot of pages. I also print out the maps and handouts to give to the players. I've read through the first 4 modules or so and skimmed the rest. Definitely read through enough of the series to give you an idea of what the overall plot is, although it's not crucial to know everything when you start off. The most difficultly I had is with Cauldron itself since most of the important NPC's, shops, places, etc are scattered through the first few modules or so. It's very easy to say something early on and then realize it's used in a later issue. Although some tactics for the creatures are given, the first few dungeons are fairly "static". Keep track of the creatures and think about how they would respond to the PC's. I recommend having a cleric in the group. There are a couple encounters that may not seem very deadly but can be (the choker in the first dungeon for starters). I'm about half-way through Flood Season and there has been only one death although I gave one or two breaks. A lot of character have gone into negative hp's. Check out my feralized Tongue-Eater in the Paizo forum. :] [/QUOTE]
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