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Campaign planning quandry
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3438270" data-attributes="member: 15651"><p>When I was first running a campaign after years away from DMing, I was also using pre-written adventures. I started them out with a classic railroad, and they went along, but it was obvious I could not keep doing it to them. As a result I read through several adventures, wrote up some ways to hook the players into each one and dropped them in their path. If they bit on the first, I still had the other two for next time (provided they didn't level beyond them). If they skipped the first, one of the others would become available. I never had them pass up every hook I placed before them. Once they were onto one of the adventures, I had some time to start preparing for the next time they would be deciding where to go or what to do. In addition, I sometimes placed mini-adventures within a larger one (really just a couple of linked encounters). It could be used just as a diversion, or in one circumstance it gave them a way to jump off the adventure that they didn't seem to be that interested in once they had started.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3438270, member: 15651"] When I was first running a campaign after years away from DMing, I was also using pre-written adventures. I started them out with a classic railroad, and they went along, but it was obvious I could not keep doing it to them. As a result I read through several adventures, wrote up some ways to hook the players into each one and dropped them in their path. If they bit on the first, I still had the other two for next time (provided they didn't level beyond them). If they skipped the first, one of the others would become available. I never had them pass up every hook I placed before them. Once they were onto one of the adventures, I had some time to start preparing for the next time they would be deciding where to go or what to do. In addition, I sometimes placed mini-adventures within a larger one (really just a couple of linked encounters). It could be used just as a diversion, or in one circumstance it gave them a way to jump off the adventure that they didn't seem to be that interested in once they had started. [/QUOTE]
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