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<blockquote data-quote="Steel_Wind" data-source="post: 3439340" data-attributes="member: 20741"><p>On the subject of railroading and science fiction / space opera settings...</p><p></p><p>The problem with all futuristic settings is that they turn the entire game concept that began in Original D&D on its head and bring it to a complete polar opposite.</p><p></p><p>Think about it. You go from a dungeon setting game where the choices a player has are relatively restricted - (in terms of where they will go - left or right, through the door or take the passage to the north) and replace it with a setting where player choice leaves a GALAXY of directions and choices as to where to go and what to do.</p><p></p><p>While D&D started to branch out from this primitive dungeon into allowing the world to be more full explored as the game evolved - the choices for the players are still <em>relatively</em> restricted.</p><p></p><p>But a Sci-Fi setting - especially one where the players have a ship - is about as far removed from D&D in terms of campaign adventure structure as you can possibly get.</p><p></p><p>It becomes impossible as a GM to prepare for a Sci-Fi game where this level of player choice is available if the players are "wing-it" types. It's turns a controlled scenario into a totally 100% improvised game.</p><p></p><p>Some DMs are better at that than others - but I think, generally speaking, the plain truth is that this overabundance of player choices is the root problem of <strong>all</strong> future setting games.</p><p></p><p>How many SCi-Fi campaigns have you played in that lasted 50 or 80 sessions of improv play? Seriously. How many? Do you know other gamers who have played in such campaigns for years?</p><p></p><p>Because I don't. I've never met anybody who has. And I mean <span style="color: SandyBrown"><strong>never</strong>.</span></p><p></p><p>There are some out there perhaps - but in my experience, this has to be a rare event.</p><p></p><p>My point: I think it is deceptive and mostly a delusion to apply the "railroading sucks" mantra that many ENworlders natter on about endlessly in a D&D setting, without understanding that most Sci-Fi games NEED railroading and overarching plots of some kind to have even a <em><strong>chance</strong></em> of survival. </p><p></p><p>Otherwise, the magnitude of choices presented to "players with a ship" is just so far beyond those of the "PCs with horses" that to pretend they are equivalent does a great disservice to everyone discussing it. They are NOT the same.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3439340, member: 20741"] On the subject of railroading and science fiction / space opera settings... The problem with all futuristic settings is that they turn the entire game concept that began in Original D&D on its head and bring it to a complete polar opposite. Think about it. You go from a dungeon setting game where the choices a player has are relatively restricted - (in terms of where they will go - left or right, through the door or take the passage to the north) and replace it with a setting where player choice leaves a GALAXY of directions and choices as to where to go and what to do. While D&D started to branch out from this primitive dungeon into allowing the world to be more full explored as the game evolved - the choices for the players are still [I]relatively[/I] restricted. But a Sci-Fi setting - especially one where the players have a ship - is about as far removed from D&D in terms of campaign adventure structure as you can possibly get. It becomes impossible as a GM to prepare for a Sci-Fi game where this level of player choice is available if the players are "wing-it" types. It's turns a controlled scenario into a totally 100% improvised game. Some DMs are better at that than others - but I think, generally speaking, the plain truth is that this overabundance of player choices is the root problem of [B]all[/B] future setting games. How many SCi-Fi campaigns have you played in that lasted 50 or 80 sessions of improv play? Seriously. How many? Do you know other gamers who have played in such campaigns for years? Because I don't. I've never met anybody who has. And I mean [COLOR=SandyBrown][B]never[/B].[/COLOR] There are some out there perhaps - but in my experience, this has to be a rare event. My point: I think it is deceptive and mostly a delusion to apply the "railroading sucks" mantra that many ENworlders natter on about endlessly in a D&D setting, without understanding that most Sci-Fi games NEED railroading and overarching plots of some kind to have even a [I][B]chance[/B][/I] of survival. Otherwise, the magnitude of choices presented to "players with a ship" is just so far beyond those of the "PCs with horses" that to pretend they are equivalent does a great disservice to everyone discussing it. They are NOT the same. [/QUOTE]
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