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<blockquote data-quote="Vamprey" data-source="post: 6043962" data-attributes="member: 21308"><p><strong>DnDNext Rogue</strong></p><p></p><p>Having just played a rogue in out last 4E campaign and now playing another here, there is IMO a significant difference in how they play in combat. The 4E rogue was definitely more capable of standing his ground for a few rounds at lower level, but the NextRogue more care needs to be taken as one decent hit and that can be it.</p><p></p><p>That said I am much preferring the NextRogue as it plays a lot more like the older edition rogues, so that I am now merely stating what it is I intend to do, rather than looking at a list of powers of what I can do, which was more often than not the process with the 4ERogue.</p><p></p><p>With the change in the latest playtest it is also necessary (as we are sticking mainly with the latest playtest with a few house rules) for me to change a few things about the character. This will be mainly in the taking of the trickster class scheme instead of the thief scheme, taking the guild thief background (the guild being his sczarni family) to replace the charlatan background and taking the skill specialist to replace the missing archer speciality.</p><p></p><p>What he owns is staying exactly the same, as is his personality.</p></blockquote><p></p>
[QUOTE="Vamprey, post: 6043962, member: 21308"] [b]DnDNext Rogue[/b] Having just played a rogue in out last 4E campaign and now playing another here, there is IMO a significant difference in how they play in combat. The 4E rogue was definitely more capable of standing his ground for a few rounds at lower level, but the NextRogue more care needs to be taken as one decent hit and that can be it. That said I am much preferring the NextRogue as it plays a lot more like the older edition rogues, so that I am now merely stating what it is I intend to do, rather than looking at a list of powers of what I can do, which was more often than not the process with the 4ERogue. With the change in the latest playtest it is also necessary (as we are sticking mainly with the latest playtest with a few house rules) for me to change a few things about the character. This will be mainly in the taking of the trickster class scheme instead of the thief scheme, taking the guild thief background (the guild being his sczarni family) to replace the charlatan background and taking the skill specialist to replace the missing archer speciality. What he owns is staying exactly the same, as is his personality. [/QUOTE]
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