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<blockquote data-quote="Connorsrpg" data-source="post: 6067582" data-attributes="member: 19265"><p><strong>Session 2 - Story</strong></p><p></p><p>[<strong>Spoiler Alert</strong>: Players should not read this if playing through <em>Rise of the Runelords</em>].</p><p></p><p>Finally had our second session.</p><p></p><p>The players took up Aldern's invite for a boar hunt, but no one was particularly skilled in the area, so they 'hired' Jodar Provolost ( a local part-time carpenter) to lead the hunt. Nerdanye also invited Deverin along on the off chance he got to squash some goblins. (Nerdanye is staying with Deverin, as she helped his daughter, a merchant guard, on the road, and Deverin has shown her Chief Wartula).</p><p></p><p>Went to the beech and cedar forest of the Tickwood. Moved amongst some walnut groves with no luck but ended up bagging two boars along the creek and Turandarok River. (Aldern got to shoot one and seemed quite excited. Daverin was anything but excited, having seen no sign of goblins).</p><p></p><p>Upon returning to town, the group had to drop the boars in the street to help the Barret family with a rogue goblin under their floorboards, that had apparently bitten the son, Aeren. The goblin was taken to the jail before Daverin finally got his way (meaning he got the name of the goblin out of it before he killed it and its ear once dead).</p><p></p><p>Had a large feast at <em>The Rusty Dragon</em>. Owner Ameiko seemed distracted and snuck off during the feast.</p><p></p><p>In the morning, Bethana, (halfling who works for Ameiko), reported Ameiko missing and gave PCs a translated note, apparently from Ameiko's brother, Tsuto asking her to meet at the family glassworks the night before.</p><p></p><p>PCs went to the glassworks. They heard a lot of noise out back, broke in and spoiled the party the Licktoads were having in the workshop. Tsuto turned up near the end of the fight, only to cop a hammer to the back of the head. He was stabilised and also taken to jail.</p><p></p><p>Beneath the glassworks the PCs discovered several things: a bound and gagged Ameiko, Tsuto's journal (that contained a LOT of answers and details for an even bigger raid on Sandpoint), and a tunnel leading into the bedrock beneath the town).</p><p></p><p>All went to the jail. Sheriff Hemlock decided the town needed extra muscle and set out with 4 guards for Magnimar. Mayor Kendra spoke with and thanked the PCs, urging them to further help Sandpoint, especially whilst the Sheriff was away. Ameiko also gave her word that <em>The Rusty Dragon</em> was forever open to them.</p><p></p><p>PC's decided to follow the tunnel under the glassworks. On fork led to a place that had previously been bricked up, but recently smashed through again. Beyond they were jumped by a humanoid creature with long limbs, grotesquely pale skin and a jaw that separated and snapped out at Arkin. Once dispatched, it was clear the passages beyond were not smuggler's tunnels; these were of ancient construction. A large, red statue testified to this. Here we finished with the players deciding which way to proceed.</p><p></p><p>In all a good mix of RP, exploration, but not a lot of combat. I definitely planned a lot more would be achieved, but I often do <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6067582, member: 19265"] [b]Session 2 - Story[/b] [[B]Spoiler Alert[/B]: Players should not read this if playing through [I]Rise of the Runelords[/I]]. Finally had our second session. The players took up Aldern's invite for a boar hunt, but no one was particularly skilled in the area, so they 'hired' Jodar Provolost ( a local part-time carpenter) to lead the hunt. Nerdanye also invited Deverin along on the off chance he got to squash some goblins. (Nerdanye is staying with Deverin, as she helped his daughter, a merchant guard, on the road, and Deverin has shown her Chief Wartula). Went to the beech and cedar forest of the Tickwood. Moved amongst some walnut groves with no luck but ended up bagging two boars along the creek and Turandarok River. (Aldern got to shoot one and seemed quite excited. Daverin was anything but excited, having seen no sign of goblins). Upon returning to town, the group had to drop the boars in the street to help the Barret family with a rogue goblin under their floorboards, that had apparently bitten the son, Aeren. The goblin was taken to the jail before Daverin finally got his way (meaning he got the name of the goblin out of it before he killed it and its ear once dead). Had a large feast at [I]The Rusty Dragon[/I]. Owner Ameiko seemed distracted and snuck off during the feast. In the morning, Bethana, (halfling who works for Ameiko), reported Ameiko missing and gave PCs a translated note, apparently from Ameiko's brother, Tsuto asking her to meet at the family glassworks the night before. PCs went to the glassworks. They heard a lot of noise out back, broke in and spoiled the party the Licktoads were having in the workshop. Tsuto turned up near the end of the fight, only to cop a hammer to the back of the head. He was stabilised and also taken to jail. Beneath the glassworks the PCs discovered several things: a bound and gagged Ameiko, Tsuto's journal (that contained a LOT of answers and details for an even bigger raid on Sandpoint), and a tunnel leading into the bedrock beneath the town). All went to the jail. Sheriff Hemlock decided the town needed extra muscle and set out with 4 guards for Magnimar. Mayor Kendra spoke with and thanked the PCs, urging them to further help Sandpoint, especially whilst the Sheriff was away. Ameiko also gave her word that [I]The Rusty Dragon[/I] was forever open to them. PC's decided to follow the tunnel under the glassworks. On fork led to a place that had previously been bricked up, but recently smashed through again. Beyond they were jumped by a humanoid creature with long limbs, grotesquely pale skin and a jaw that separated and snapped out at Arkin. Once dispatched, it was clear the passages beyond were not smuggler's tunnels; these were of ancient construction. A large, red statue testified to this. Here we finished with the players deciding which way to proceed. In all a good mix of RP, exploration, but not a lot of combat. I definitely planned a lot more would be achieved, but I often do ;) [/QUOTE]
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