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<blockquote data-quote="BiggusGeekus" data-source="post: 2214262" data-attributes="member: 1014"><p>Hi Halfien!</p><p></p><p>Just as a friendly FYI, some of us here use the "stealth" mode available as a skin under the My Account menu on the forums. It is grey and white and designed to look like a buisness-related message board so that we can use the forum at work more often. A white font is <em>very</em> hard to read for us. Again, just a friendly notice about that. Now, let's get back to your game</p><p></p><p></p><p></p><p>WATCH OUT!!!!</p><p></p><p>This is railroading. As in, you are demanding that the players take one course of action like a train on a railroad track. That's fine, but you can typically only get away with it once per game. The NPC doesn't seem to matter to your game (currently, we'll work on that) but what I would suggest instead is a crystal vial with a powder that reacts with oxygen to form a sleeping gas. Have the players make Fortitude saves of DC 30. This should be impossible even for a Dwarf fighter with the Great Fortitude feat. The players will naturally want some of this powder later in the game and they can get it as a side quest later on. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>A daring escape and rescue ... but the PCs haven't done anything yet. Bad. The players are the heroes, not the NPCs. You need to gloss over this part as fast as you can. </p><p></p><p></p><p></p><p></p><p>This is fine. But just bear in mind that this is the first real actions the PCs will be able to take in your game. Prepare for zany antics.</p><p></p><p></p><p></p><p></p><p>Fine here too. Just remember that your PCs will have to be sitting passivly through this monologue.</p><p></p><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">What had happened (and the players don’t know this) was that after she ordered the mystics killed, the king found out from his doppelganger spy that was posing as Dervin. The king then ordered the doppelganger to kill the queen and take her form. It did, but the player characters happened to see this. They didn’t know it was the queen, but they do recall witnessing the murder. The next day they were arrested. The only clue the players can give the White Roses is that they saw someone murdered. Later when they see the doppelganger queen, they can say that’s who they saw murdered. Then the White Roses can organize a mission to kidnap the queen’s impostor and find out more about what happened.</span></span></span></p></blockquote><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p><span style="color: white">Neaugh!!! Ouch!! Look out!!!</span></p><p><span style="color: white"></span></p><p><span style="color: white">It really isn't my purpose in life to critizise your game. But remember to tell the players this <em>first</em>. If after they get knocked unconcious and abducted and lectured only to <em>then</em> have a flashback, they'll feel like spectators. Tell them <em>first</em> that they witness a murder and are then knocked unconcious ... perhaps by the same powder that we just used before.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Also, it's pretty unlikely that the players saw a random woman murdered and didn't realize she was the queen. I would just start out with the players recognizing the queen's murder. </span></p><p><span style="color: white"></span></p><p><span style="color: white"></span></p><p>[/QUOTE]</p>
[QUOTE="BiggusGeekus, post: 2214262, member: 1014"] Hi Halfien! Just as a friendly FYI, some of us here use the "stealth" mode available as a skin under the My Account menu on the forums. It is grey and white and designed to look like a buisness-related message board so that we can use the forum at work more often. A white font is [i]very[/i] hard to read for us. Again, just a friendly notice about that. Now, let's get back to your game WATCH OUT!!!! This is railroading. As in, you are demanding that the players take one course of action like a train on a railroad track. That's fine, but you can typically only get away with it once per game. The NPC doesn't seem to matter to your game (currently, we'll work on that) but what I would suggest instead is a crystal vial with a powder that reacts with oxygen to form a sleeping gas. Have the players make Fortitude saves of DC 30. This should be impossible even for a Dwarf fighter with the Great Fortitude feat. The players will naturally want some of this powder later in the game and they can get it as a side quest later on. A daring escape and rescue ... but the PCs haven't done anything yet. Bad. The players are the heroes, not the NPCs. You need to gloss over this part as fast as you can. This is fine. But just bear in mind that this is the first real actions the PCs will be able to take in your game. Prepare for zany antics. Fine here too. Just remember that your PCs will have to be sitting passivly through this monologue. [color=white][size=3][font=Times New Roman]What had happened (and the players don’t know this) was that after she ordered the mystics killed, the king found out from his doppelganger spy that was posing as Dervin. The king then ordered the doppelganger to kill the queen and take her form. It did, but the player characters happened to see this. They didn’t know it was the queen, but they do recall witnessing the murder. The next day they were arrested. The only clue the players can give the White Roses is that they saw someone murdered. Later when they see the doppelganger queen, they can say that’s who they saw murdered. Then the White Roses can organize a mission to kidnap the queen’s impostor and find out more about what happened.[/font][/size][/quote] Neaugh!!! Ouch!! Look out!!! It really isn't my purpose in life to critizise your game. But remember to tell the players this [i]first[/i]. If after they get knocked unconcious and abducted and lectured only to [i]then[/i] have a flashback, they'll feel like spectators. Tell them [i]first[/i] that they witness a murder and are then knocked unconcious ... perhaps by the same powder that we just used before. Also, it's pretty unlikely that the players saw a random woman murdered and didn't realize she was the queen. I would just start out with the players recognizing the queen's murder. [/color] [/QUOTE]
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