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<blockquote data-quote="Derulbaskul" data-source="post: 939384" data-attributes="member: 1581"><p>I'm about to do the same and here are my general ideas:</p><p></p><p>1. Start in Deadsnows with a "Keep on the Borderlands"-style mini-campaign and use this to introduce the important factions:</p><p>- orcs;</p><p>- Red Wizards (they have an enclave, IMC, just outside of Deadsnows);</p><p>- Church of Cyric; and</p><p>- a resurgent Zhentarim.</p><p></p><p>2. The orcs are being manipulated by the Church of Shar. More specifically, Black Lorog is actually an annis hag cleric of Shar. Shar is seeking to destroy hope in the Silver Marches so that bitterness and disappointment can dominate providing fertile ground for her faith.</p><p></p><p>3. The Red Wizards are divided into factions. There is the LN faction there only to trade; there is the Cyricist faction, loyal to the high priest of Cyric in Bezantur; and there is the Sharran/Shadow Weave faction searching for ancient relics of Netherese and pre-Netherese times (conveniently located in the "Keep on the Borderlands" adventure) which is another explanation for siting the enclave near Deadsnows in the Nether Mountains.</p><p></p><p>4. The Church of Cyric is seeking to foment strife for the sake of it, but are actually being manipulated by the Church of Shar.</p><p></p><p>Actually, the overall plot is more complicated than this but this gives you an idea of some of the factions at work IMC. Success for the party will be more or less measured by their ability to discover that it is Shar's dark hand behind all of the sundry plots and plans and then of course taking action.</p><p></p><p>My vision for the campaign sees it beginning in the Silver Marches and then ending in the Unapproachable East. It seems that Black Lorog is one of a handful of rather nasty hags doing Shar's dark work on Faerun.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers</p><p>D</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 939384, member: 1581"] I'm about to do the same and here are my general ideas: 1. Start in Deadsnows with a "Keep on the Borderlands"-style mini-campaign and use this to introduce the important factions: - orcs; - Red Wizards (they have an enclave, IMC, just outside of Deadsnows); - Church of Cyric; and - a resurgent Zhentarim. 2. The orcs are being manipulated by the Church of Shar. More specifically, Black Lorog is actually an annis hag cleric of Shar. Shar is seeking to destroy hope in the Silver Marches so that bitterness and disappointment can dominate providing fertile ground for her faith. 3. The Red Wizards are divided into factions. There is the LN faction there only to trade; there is the Cyricist faction, loyal to the high priest of Cyric in Bezantur; and there is the Sharran/Shadow Weave faction searching for ancient relics of Netherese and pre-Netherese times (conveniently located in the "Keep on the Borderlands" adventure) which is another explanation for siting the enclave near Deadsnows in the Nether Mountains. 4. The Church of Cyric is seeking to foment strife for the sake of it, but are actually being manipulated by the Church of Shar. Actually, the overall plot is more complicated than this but this gives you an idea of some of the factions at work IMC. Success for the party will be more or less measured by their ability to discover that it is Shar's dark hand behind all of the sundry plots and plans and then of course taking action. My vision for the campaign sees it beginning in the Silver Marches and then ending in the Unapproachable East. It seems that Black Lorog is one of a handful of rather nasty hags doing Shar's dark work on Faerun.... :) Cheers D [/QUOTE]
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