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<blockquote data-quote="Lackofname" data-source="post: 8354253" data-attributes="member: 87598"><p>I need help with the over-arching meta-story of my campaign. The important thing to know is that the campaign is set in a Virtual Reality MMO. The PCs are players logging into the game. </p><p></p><p>"Wait, why bother with that, why not play it as normal?"</p><p></p><p>There are multiple reasons why I decided to do it this way, but I feel like going into those will distract from addressing my problem. Let's just move on from "why".</p><p></p><p><strong>The problem I am having </strong>is coming up with a good meta-plot to work off that in-a-game concept. <em>Something</em> is going on with the MMO itself. It's a very common trope with a story like this is that characters get locked into the game (known as isekai), or pulled into the game somehow (like the recent Jumangi). However I want to avoid that because I think being able to log in and out is a very <em>convenient</em> way to explain a missing PC when a player misses a session--their character had to go take care of RL, or their power went out, or whatever. Also the ability for PCs to access the internet (livestream, check wikis, etc) makes the experience feel quite different than your standard TTRPG. </p><p></p><p>Once "locked in/sucked in" is taken off the table... What's left? I'm not sure. That's where I need help.</p><p></p><p>One book series I'm reading now has an actual wizard from a fantasy world dimension-hopped---and wound up as an NPC in an MMO. Of course his enemies followed him. And his presence in the game is "corrupting" it, the NPCs gaining sentience, his magic preventing the devs from altering the infected code, etc. I'm not as sure how to turn that into a good game on the PCs part, since I do want them to be the stars, but also normal players who stumble on this thing.</p><p></p><p>Another series I'm reading, people playing a normal videogame in our world don't realize the game is actually connecting to a real fantasy world, so their characters are killing actual living beings. In the book though, the game is rigid and tightly scripted for players, and in the fantasy world those characters are golems, untalking, unreacting killing machines. The trouble with this though is that since VR is more immersive and characters are interacting with NPCs face to face, it would be a lot harder to convince players that things aren't scripted and these people are fake. </p><p></p><p>Beyond that, all I can think of is "virus", but I don't know where to take that. And I definitely don't know how to build that kind of story slowly. Usually viruses take off, are fast, so working that in over time isn't obvious to me.</p><p></p><p>So...let's brainstorm?</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8354253, member: 87598"] I need help with the over-arching meta-story of my campaign. The important thing to know is that the campaign is set in a Virtual Reality MMO. The PCs are players logging into the game. "Wait, why bother with that, why not play it as normal?" There are multiple reasons why I decided to do it this way, but I feel like going into those will distract from addressing my problem. Let's just move on from "why". [B]The problem I am having [/B]is coming up with a good meta-plot to work off that in-a-game concept. [i]Something[/i] is going on with the MMO itself. It's a very common trope with a story like this is that characters get locked into the game (known as isekai), or pulled into the game somehow (like the recent Jumangi). However I want to avoid that because I think being able to log in and out is a very [i]convenient[/i] way to explain a missing PC when a player misses a session--their character had to go take care of RL, or their power went out, or whatever. Also the ability for PCs to access the internet (livestream, check wikis, etc) makes the experience feel quite different than your standard TTRPG. Once "locked in/sucked in" is taken off the table... What's left? I'm not sure. That's where I need help. One book series I'm reading now has an actual wizard from a fantasy world dimension-hopped---and wound up as an NPC in an MMO. Of course his enemies followed him. And his presence in the game is "corrupting" it, the NPCs gaining sentience, his magic preventing the devs from altering the infected code, etc. I'm not as sure how to turn that into a good game on the PCs part, since I do want them to be the stars, but also normal players who stumble on this thing. Another series I'm reading, people playing a normal videogame in our world don't realize the game is actually connecting to a real fantasy world, so their characters are killing actual living beings. In the book though, the game is rigid and tightly scripted for players, and in the fantasy world those characters are golems, untalking, unreacting killing machines. The trouble with this though is that since VR is more immersive and characters are interacting with NPCs face to face, it would be a lot harder to convince players that things aren't scripted and these people are fake. Beyond that, all I can think of is "virus", but I don't know where to take that. And I definitely don't know how to build that kind of story slowly. Usually viruses take off, are fast, so working that in over time isn't obvious to me. So...let's brainstorm? [/QUOTE]
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