Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Plotting Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8354293" data-attributes="member: 6790260"><p>There's a slightly different take on the isekai/"the game world is <em>real</em>, man!!" spin that might be interesting: The game world is <em>becoming</em> real, and this is bleeding out into the non-game world.</p><p></p><p>So, for example, I presume your MMO's world has magic in it. What the MMO designers don't realize is that they haven't just coded a virtual space where people can do things. They've accidentally hacked into the fundamental rules of existence. As more people play, the lines between the physical world and the virtual world thin. Scientists start to observe bizarre phenomena. Reports roll in of children accidentally performing magic. Strange "mutants" (in-game monsters) begin appearing. Conversely, in the virtual world, the code starts behaving oddly. NPCs designed with "emergent" behavior start acting entirely outside their expected parameters. Monsters that should be entirely mindless begin trying to ask for parley, or organize into groups that shouldn't be possible within the game's code. Gods or other spirit-beings start telling <em>players</em> that they're hearing strange voices (prayers/wishes from non-playing humans in the physical world), and ask them to investigate. Etc.</p><p></p><p>Eventually, it's discovered exactly how powerful this technology is, and there's a race to prevent a bad person from exploiting it. Maybe it's a team-up of a Magnificent Bastard virtual NPC and a Smug Snake politician physical NPC, both of which believe they're duping the other when in fact their intended course of action will doom both worlds (making the physical world incapable of continuing to support the virtual one, but still changing the physical world in deleterious ways). The PCs must learn to leverage both the MMO's rules <em>and</em> the impact on the physical world in order to save the day. As an example, perhaps one of the players is a Rogue who (on a lark) has been grinding Lockpicking and Blacksmithing as skills, and unlocks the rare and difficult skill of making "skeleton keys" that can unlock any locks below a certain level. This skill partially carries over into the mortal world, allowing them to magic their way through locked doors in government buildings in order to interfere with the politician's plans (or some other similar "the game world rules are affecting the real world" situation).</p><p></p><p>In the end (if they're victorious), by becoming the true champions of the MMO and saving the day, the PCs discover a way to preserve the game world and eliminate the "bleeding" effect into the physical world. Some small overlap still remains, and the game developers have to be extra cautious about inserting new things into the game world. Then, if you feel like it, there can be a stinger revealing that something important still lingers on--for example, maybe one of the PCs has a physical-world partner who gives birth after the problem is "resolved"...and they fail to catch that that child can instinctively do magic, or something.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8354293, member: 6790260"] There's a slightly different take on the isekai/"the game world is [I]real[/I], man!!" spin that might be interesting: The game world is [I]becoming[/I] real, and this is bleeding out into the non-game world. So, for example, I presume your MMO's world has magic in it. What the MMO designers don't realize is that they haven't just coded a virtual space where people can do things. They've accidentally hacked into the fundamental rules of existence. As more people play, the lines between the physical world and the virtual world thin. Scientists start to observe bizarre phenomena. Reports roll in of children accidentally performing magic. Strange "mutants" (in-game monsters) begin appearing. Conversely, in the virtual world, the code starts behaving oddly. NPCs designed with "emergent" behavior start acting entirely outside their expected parameters. Monsters that should be entirely mindless begin trying to ask for parley, or organize into groups that shouldn't be possible within the game's code. Gods or other spirit-beings start telling [I]players[/I] that they're hearing strange voices (prayers/wishes from non-playing humans in the physical world), and ask them to investigate. Etc. Eventually, it's discovered exactly how powerful this technology is, and there's a race to prevent a bad person from exploiting it. Maybe it's a team-up of a Magnificent Bastard virtual NPC and a Smug Snake politician physical NPC, both of which believe they're duping the other when in fact their intended course of action will doom both worlds (making the physical world incapable of continuing to support the virtual one, but still changing the physical world in deleterious ways). The PCs must learn to leverage both the MMO's rules [I]and[/I] the impact on the physical world in order to save the day. As an example, perhaps one of the players is a Rogue who (on a lark) has been grinding Lockpicking and Blacksmithing as skills, and unlocks the rare and difficult skill of making "skeleton keys" that can unlock any locks below a certain level. This skill partially carries over into the mortal world, allowing them to magic their way through locked doors in government buildings in order to interfere with the politician's plans (or some other similar "the game world rules are affecting the real world" situation). In the end (if they're victorious), by becoming the true champions of the MMO and saving the day, the PCs discover a way to preserve the game world and eliminate the "bleeding" effect into the physical world. Some small overlap still remains, and the game developers have to be extra cautious about inserting new things into the game world. Then, if you feel like it, there can be a stinger revealing that something important still lingers on--for example, maybe one of the PCs has a physical-world partner who gives birth after the problem is "resolved"...and they fail to catch that that child can instinctively do magic, or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Plotting Help
Top