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<blockquote data-quote="MarkB" data-source="post: 8354350" data-attributes="member: 40176"><p>Idea: The game uses a distributed-network model, where the processing is shared across all participating devices, and it uses sophisticated AI algorithms to build its characters.</p><p></p><p>At some point the network grows to the point where the characters become truly sentient - and it doesn't cause any issues. They don't get any designs on real-world domination or anything, and because it's an MMO nobody in the game ever dies permanently - they respawn when the quest resets, safe and sound.</p><p></p><p>But when the next big game comes onto the market, and people start flocking to it in droves, the reduction in players on this game starts shrinking the network to the point where it can no longer support sophisticated distributed-AI characters - and characters in the game start imploring the players to find a way to save them before their world collapses due to lack of real-world support.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8354350, member: 40176"] Idea: The game uses a distributed-network model, where the processing is shared across all participating devices, and it uses sophisticated AI algorithms to build its characters. At some point the network grows to the point where the characters become truly sentient - and it doesn't cause any issues. They don't get any designs on real-world domination or anything, and because it's an MMO nobody in the game ever dies permanently - they respawn when the quest resets, safe and sound. But when the next big game comes onto the market, and people start flocking to it in droves, the reduction in players on this game starts shrinking the network to the point where it can no longer support sophisticated distributed-AI characters - and characters in the game start imploring the players to find a way to save them before their world collapses due to lack of real-world support. [/QUOTE]
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