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General Tabletop Discussion
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Campaign plotting - looking for ideas.
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<blockquote data-quote="ephemeron" data-source="post: 6395325" data-attributes="member: 21477"><p>If I were playing in your campaign, I'd totally want to see an ice-cave dungeon:</p><p></p><p>[ATTACH]64305[/ATTACH]</p><p></p><p>Old fortifications and supply caches from the Black Legion's day could be good dungeons, too. Some are being reclaimed by nature, (some <em>should </em>be reclaimed by nature...), some have been taken over by humans or monsters, and there could be all sorts of useful things left behind or good reasons to evict the current occupants.</p><p></p><p>Is the Ice an impersonal force, or something like an alignment, or is there a sentient being commanding it? You could have a side plot centered on a community that thinks it's cut a deal with the Ice and doesn't quite know yet that that doesn't work.</p></blockquote><p></p>
[QUOTE="ephemeron, post: 6395325, member: 21477"] If I were playing in your campaign, I'd totally want to see an ice-cave dungeon: [ATTACH=CONFIG]64305._xfImport[/ATTACH] Old fortifications and supply caches from the Black Legion's day could be good dungeons, too. Some are being reclaimed by nature, (some [I]should [/I]be reclaimed by nature...), some have been taken over by humans or monsters, and there could be all sorts of useful things left behind or good reasons to evict the current occupants. Is the Ice an impersonal force, or something like an alignment, or is there a sentient being commanding it? You could have a side plot centered on a community that thinks it's cut a deal with the Ice and doesn't quite know yet that that doesn't work. [/QUOTE]
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