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Campaign preferences - Realism
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<blockquote data-quote="howandwhy99" data-source="post: 2124465" data-attributes="member: 3192"><p>This sounds about right for me. (2) I prefer a strong sense of realism with reasonable consequences and predictors. For a "generic" D&D game, I feel part of playing is being able to emulate the decision making process in real life. If a game had very arbitrary consequences, I doubt I would enjoy it at all. It would feel like most of the character's decisions really had little to do with the end result.</p><p> </p><p>As for the magic level (which seems to be the other side of this thread), I think I could take almost any level of strangeness. But to a point. The weirder creature PC I begin play with, the more difficult it is for me to intuitively behave In-Character. I need at least the basis for a interior self-concept. More importantly even, an exceptionally strange world/environment makes it more and challenging to use real-world knowledge to overcome difficulties. How can you think outside of the box, if you don't even know where it is? (much less use it to your advantage)</p><p> </p><p>[i.e. attempting to portray Far Realms creatures interacting in one of the octo-pseudo-plane-spliced Far Realms. OTOH, I guess it's still *killing* *things* and taking their *stuff*]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2124465, member: 3192"] This sounds about right for me. (2) I prefer a strong sense of realism with reasonable consequences and predictors. For a "generic" D&D game, I feel part of playing is being able to emulate the decision making process in real life. If a game had very arbitrary consequences, I doubt I would enjoy it at all. It would feel like most of the character's decisions really had little to do with the end result. As for the magic level (which seems to be the other side of this thread), I think I could take almost any level of strangeness. But to a point. The weirder creature PC I begin play with, the more difficult it is for me to intuitively behave In-Character. I need at least the basis for a interior self-concept. More importantly even, an exceptionally strange world/environment makes it more and challenging to use real-world knowledge to overcome difficulties. How can you think outside of the box, if you don't even know where it is? (much less use it to your advantage) [i.e. attempting to portray Far Realms creatures interacting in one of the octo-pseudo-plane-spliced Far Realms. OTOH, I guess it's still *killing* *things* and taking their *stuff*] [/QUOTE]
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