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<blockquote data-quote="howandwhy99" data-source="post: 1108943" data-attributes="member: 3192"><p>Hi Guys,</p><p></p><p>I've put together a list of important aspects to address when getting a new group of gamers together. I know it isn't comprehensive, but I hope with your help, any holes can be filled in. Many of the initial ideas came from <a href="http://www.agyris.net/" target="_blank">http://www.agyris.net</a> where the owner has a nice Campaign Questionnaire. Unfortunately, it's focused on an ongoing campaign with seasoned players, not the formation of a new group. </p><p></p><p>Most of this list isn't comprised of questions, but of different aspects of gaming. I've tried to group them together as best I can. The intent is to determine what kind of games everyone likes, their preferences for how they enjoy playing, and generally what they want to game.</p><p></p><p>Please keep in mind that all of this will be polished up before completion.</p><p>Any suggestions or critiques are appreciated. </p><p></p><p><strong><u><span style="font-family: 'Times New Roman'">Agyris-style Campaign Questionnaire</span></u></strong></p><p></p><p><u><strong>Game style preferences</strong></u></p><p><u>List the degree to which you prefer a certain game style</u></p><p>Combat conflicts.</p><p>Puzzles and riddles (general Player challenges).</p><p>Investigatory games, mystery.</p><p>PC conflict games versus PC cooperation games.</p><p>In character roleplaying with character depth.</p><p>World hopping instead of single location games.</p><p>Problem-solving versus free-wheeling play.</p><p></p><p><u><strong>Game Genre</strong></u></p><p><u>Which games genres are you interested in playing?</u></p><p>Fantasy</p><p>SciFi</p><p>Horror</p><p>Western</p><p>Pulp</p><p>Apocalyptic</p><p>Victorian</p><p>Steampunk</p><p>Other</p><p><span style="font-size: 10px">A mix of some others (please list)</span></p><p>Any or all</p><p></p><p><strong><u><span style="font-size: 10px">Adventure Types</span></u></strong></p><p><span style="font-size: 10px"><u>Please rate each adventure type by your interest</u></span></p><p><span style="font-size: 10px">Urban and big city adventures.</span></p><p><span style="font-size: 10px">Dungeon delving and</span> exploring tombs.</p><p>Wilderness frontier adventures.</p><p>Political and power struggle gaming.</p><p>Investigation and mystery games.</p><p>Realistic, gritty games.</p><p>Grim versus light-hearted games.</p><p>Any other type you might enjoy.</p><p></p><p><strong><u><span style="font-size: 10px">Campaign Story style</span></u></strong></p><p><u>Do you have a preference on how stories are used within a campaign?</u></p><p>Short stories.</p><p>Overarching epic stories.</p><p>Different stories to choose between in game.</p><p>Interconnected vs. unconnected storylines.</p><p>Opportunity to create/submit your own stories.</p><p>Simple versus complex storylines.</p><p>The scope of the story (Dune vs a one room play).</p><p></p><p><u><strong>Worlds</strong></u></p><p><u>Pick which aspects of a Setting or World you prefer</u></p><p>Well-defined campaign worlds vs. Less-defined ones.</p><p>DM created homebrew settings.</p><p>Player contributed worlds (Ability to create parts of the game setting).</p><p>Players' level of familiarity with a setting.</p><p>High magic versus low magic</p><p>High technology versus low technology</p><p>The prominence of magic, </p><p></p><p><strong><u><span style="font-size: 10px">PC’s</span></u></strong></p><p><u>Write out your opinion on each character aspect</u></p><p>PC mortality rate</p><p>PC power level</p><p>PC’s with special abilities/powers</p><p>PC money levels</p><p>PC equipment power</p><p>PC magical power</p><p>PC power balance within the party</p><p>Interparty conflict or drama</p><p></p><p><u><strong>DM</strong></u></p><p><u>How do you like a DM to run a campaign?</u></p><p>Game props (other than miniatures) like maps, pictures, handouts.</p><p>Illustrations.</p><p>level of description.</p><p>Ease of tracking the variety of people and places in the game world.</p><p></p><p><u><strong>Play</strong></u></p><p><u>Do you have a preferred playing style?</u></p><p>Degree of in-character roleplaying versus ou-of-character talk.</p><p>Miniatures combat.</p><p>Diversity of party PCs.</p><p>Rationale for PCs being together.</p><p>Pacing: Fast paced and action-packed versus slower paced with a subtler play.</p><p>Mood: table rules and play environment in synch with a story.</p><p>Number of players in the group.</p><p>Gaming time and regularity.</p><p>Amount of between game preparation (reading handouts, storyhour writing).</p><p>Food and refreshments.</p><p>Location of play.</p><p>Experience of other players/DM.</p><p>Player roles (mapper, chronicler, assistant, caller, etc).</p><p>Game system.</p><p>Non-tabletop games.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 1108943, member: 3192"] Hi Guys, I've put together a list of important aspects to address when getting a new group of gamers together. I know it isn't comprehensive, but I hope with your help, any holes can be filled in. Many of the initial ideas came from [url="http://www.agyris.net/"]http://www.agyris.net[/url] where the owner has a nice Campaign Questionnaire. Unfortunately, it's focused on an ongoing campaign with seasoned players, not the formation of a new group. Most of this list isn't comprised of questions, but of different aspects of gaming. I've tried to group them together as best I can. The intent is to determine what kind of games everyone likes, their preferences for how they enjoy playing, and generally what they want to game. Please keep in mind that all of this will be polished up before completion. Any suggestions or critiques are appreciated. [b][u][font=Times New Roman]Agyris-style Campaign Questionnaire[/font][/u][/b] [u][b]Game style preferences[/b][/u] [u]List the degree to which you prefer a certain game style[/u] Combat conflicts. Puzzles and riddles (general Player challenges). Investigatory games, mystery. PC conflict games versus PC cooperation games. In character roleplaying with character depth. World hopping instead of single location games. Problem-solving versus free-wheeling play. [u][b]Game Genre[/b][/u] [u]Which games genres are you interested in playing?[/u] Fantasy SciFi Horror Western Pulp Apocalyptic Victorian Steampunk Other [size=2]A mix of some others (please list)[/size] Any or all [b][u][size=2]Adventure Types[/size][/u][/b] [size=2][u]Please rate each adventure type by your interest[/u][/size] [size=2]Urban and big city adventures.[/size] [size=2]Dungeon delving and[/size] exploring tombs. Wilderness frontier adventures. Political and power struggle gaming. Investigation and mystery games. Realistic, gritty games. Grim versus light-hearted games. Any other type you might enjoy. [b][u][size=2]Campaign Story style[/size][/u][/b] [u]Do you have a preference on how stories are used within a campaign?[/u] Short stories. Overarching epic stories. Different stories to choose between in game. Interconnected vs. unconnected storylines. Opportunity to create/submit your own stories. Simple versus complex storylines. The scope of the story (Dune vs a one room play). [u][b]Worlds[/b][/u] [u]Pick which aspects of a Setting or World you prefer[/u] Well-defined campaign worlds vs. Less-defined ones. DM created homebrew settings. Player contributed worlds (Ability to create parts of the game setting). Players' level of familiarity with a setting. High magic versus low magic High technology versus low technology The prominence of magic, [b][u][size=2]PC’s[/size][/u][/b] [u]Write out your opinion on each character aspect[/u] PC mortality rate PC power level PC’s with special abilities/powers PC money levels PC equipment power PC magical power PC power balance within the party Interparty conflict or drama [u][b]DM[/b][/u] [u]How do you like a DM to run a campaign?[/u] Game props (other than miniatures) like maps, pictures, handouts. Illustrations. level of description. Ease of tracking the variety of people and places in the game world. [u][b]Play[/b][/u] [u]Do you have a preferred playing style?[/u] Degree of in-character roleplaying versus ou-of-character talk. Miniatures combat. Diversity of party PCs. Rationale for PCs being together. Pacing: Fast paced and action-packed versus slower paced with a subtler play. Mood: table rules and play environment in synch with a story. Number of players in the group. Gaming time and regularity. Amount of between game preparation (reading handouts, storyhour writing). Food and refreshments. Location of play. Experience of other players/DM. Player roles (mapper, chronicler, assistant, caller, etc). Game system. Non-tabletop games. [/QUOTE]
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