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<blockquote data-quote="Tonguez" data-source="post: 253733" data-attributes="member: 1125"><p>Any kind - I suggest you do this SimCity style ie you place landmarks (eg Potters Feild, Mt Sigbob then map out broad suburbs (eg Commercial -Market, Commercial - Merchant quater, Port, Residential slum, Wealthy residential, industrial - Mills etc). Once complete you give it a general description '<em>the cobbled streets are broad and tidy amongst these large houses indicating that the occupants are moderately well off if not wealthy. Trees line the boulevard and the occasional gateway opens to the public park</em>"...add specific buildings and shops as required </p><p></p><p>The PCs need a <strong>Purpose</strong> for being 'here' together 'now' - this is enough to start a story.</p><p>You then need to plant hooks and go from there</p><p></p><p></p><p></p><p>I like Islands as they are small and compact and easily managed. However a country can be easily controlled too (border patrols et al) - continents are getting epic and whole planets is getting silly<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I like low magic so no magic shops. You can go to the local College of Scorcery or the Church and request an item which they MIGHT supply but otherwise not </p><p></p><p>ie if the PCs want Magic items then they can go explore the Secret dungeon of Makimakiboing</p><p></p><p></p><p></p><p>Yes</p><p>Predesigned - good for plothooks and 'public knowledge'</p><p>Ad hoc - to add dramatic effect</p><p></p><p></p><p></p><p>No - just a broad outline (and descriptions are as good as detailed maps (and for the era more realistic too)</p><p></p><p></p><p></p><p>Yes - all 'public knowledge' and anything specific to their character eg a PC thief should know about the local theives guild</p><p></p><p></p><p></p><p>No - give them a description instead</p><p></p><p></p><p></p><p>Only if the NPC is critical to the plot - these are the Dms PCs</p><p></p><p></p><p></p><p>EVERYTHING is a dungeon - a forest is made up of twisting paths (corridors) and open glades (rooms) populated by monsters and traps (undergrowth, thorns, mudpools etc) treasure maybe found (magic mushrooms, goodberry bushes<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p>Not a prob...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 253733, member: 1125"] Any kind - I suggest you do this SimCity style ie you place landmarks (eg Potters Feild, Mt Sigbob then map out broad suburbs (eg Commercial -Market, Commercial - Merchant quater, Port, Residential slum, Wealthy residential, industrial - Mills etc). Once complete you give it a general description '[i]the cobbled streets are broad and tidy amongst these large houses indicating that the occupants are moderately well off if not wealthy. Trees line the boulevard and the occasional gateway opens to the public park[/i]"...add specific buildings and shops as required The PCs need a [b]Purpose[/b] for being 'here' together 'now' - this is enough to start a story. You then need to plant hooks and go from there I like Islands as they are small and compact and easily managed. However a country can be easily controlled too (border patrols et al) - continents are getting epic and whole planets is getting silly:) I like low magic so no magic shops. You can go to the local College of Scorcery or the Church and request an item which they MIGHT supply but otherwise not ie if the PCs want Magic items then they can go explore the Secret dungeon of Makimakiboing Yes Predesigned - good for plothooks and 'public knowledge' Ad hoc - to add dramatic effect No - just a broad outline (and descriptions are as good as detailed maps (and for the era more realistic too) Yes - all 'public knowledge' and anything specific to their character eg a PC thief should know about the local theives guild No - give them a description instead Only if the NPC is critical to the plot - these are the Dms PCs EVERYTHING is a dungeon - a forest is made up of twisting paths (corridors) and open glades (rooms) populated by monsters and traps (undergrowth, thorns, mudpools etc) treasure maybe found (magic mushrooms, goodberry bushes:)) Not a prob... [/QUOTE]
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