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<blockquote data-quote="Tonguez" data-source="post: 253924" data-attributes="member: 1125"><p>Precisely my point LostSoul and exactly how I run them</p><p></p><p>Now note my statement that should be paired with my statement and </p><p></p><p>What this means then is that my typical 'map' looks something like this</p><p></p><p>Kama Town</p><p> 1--2--3 </p><p> /\/ \</p><p> 4--5--6</p><p> / /\/\</p><p> 7--8--9</p><p></p><p><em>Anyway as can be seen a PC in this town can get to point 5 from points 1 2 4 5 8 & 9 but not points 3 or 7 - why perhaps area 7 is surrounded by an interior wall - perhaps it is the personal residence of the towns lord and a few other notables.</em></p><p></p><p>The town is then described as follows:</p><p></p><p>1 Watchtower: Ther Watchtower serves a dual purpose in this town. It is both the lookout post for the towns watch and the hanging platform from which the condemned are left to die. A gruesome sight the bare bones of former criminals left hanging here.</p><p></p><p>2 Gateway is typical of outpost settlements are study wooden gate which leads into a relatively clear space...</p><p></p><p>3 Stable Area: An area of stables and penned yards probably used for the trading of cattle and other stock. The stabling in this area covers a range of quality and price.</p><p></p><p>4 Residences</p><p>5 Market square - one guesthouse </p><p>6 Merchant shoppes</p><p>7 Residential</p><p>8 Official Buildings</p><p>9 Military quater</p><p></p><p><em>PCs can explore the city as they wish and may indicate what they are looking for as they move between the areas so a PC can go from the Gateway to the stables and it would be described thus "after entering the gate you find yourself in a broad clear space with the town arrayed before you. The stables and saleyards are to your left and you soon find yourself moving through the yards towards a suitable accomodation for your horse and gear. The clang of a blacksmiths hammer can be heard as you enter Tomans stable...</em></p><p><em></em></p><p><em>Each area will have a list of possible encounters (monsters = NPCs, Traps=special shops) and treasures (plothooks, information) eg we already know that area 7 is the privatee residence of Lord Sukai and thus his guard, some scribes etc</em></p><p><em></em></p><p><em>Larger areas (eg districts, countries etc) are designed along the same lines (more or less numbers depending on detail) so for instance in the Altai Mountain district Kama town might occupy area 4, area 1-2 being the Altai Mountains and area 3 being the mountain pass...</em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 253924, member: 1125"] Precisely my point LostSoul and exactly how I run them Now note my statement that should be paired with my statement and What this means then is that my typical 'map' looks something like this Kama Town 1--2--3 /\/ \ 4--5--6 / /\/\ 7--8--9 [i]Anyway as can be seen a PC in this town can get to point 5 from points 1 2 4 5 8 & 9 but not points 3 or 7 - why perhaps area 7 is surrounded by an interior wall - perhaps it is the personal residence of the towns lord and a few other notables.[/i] The town is then described as follows: 1 Watchtower: Ther Watchtower serves a dual purpose in this town. It is both the lookout post for the towns watch and the hanging platform from which the condemned are left to die. A gruesome sight the bare bones of former criminals left hanging here. 2 Gateway is typical of outpost settlements are study wooden gate which leads into a relatively clear space... 3 Stable Area: An area of stables and penned yards probably used for the trading of cattle and other stock. The stabling in this area covers a range of quality and price. 4 Residences 5 Market square - one guesthouse 6 Merchant shoppes 7 Residential 8 Official Buildings 9 Military quater [i]PCs can explore the city as they wish and may indicate what they are looking for as they move between the areas so a PC can go from the Gateway to the stables and it would be described thus "after entering the gate you find yourself in a broad clear space with the town arrayed before you. The stables and saleyards are to your left and you soon find yourself moving through the yards towards a suitable accomodation for your horse and gear. The clang of a blacksmiths hammer can be heard as you enter Tomans stable... Each area will have a list of possible encounters (monsters = NPCs, Traps=special shops) and treasures (plothooks, information) eg we already know that area 7 is the privatee residence of Lord Sukai and thus his guard, some scribes etc Larger areas (eg districts, countries etc) are designed along the same lines (more or less numbers depending on detail) so for instance in the Altai Mountain district Kama town might occupy area 4, area 1-2 being the Altai Mountains and area 3 being the mountain pass...[/i] [/QUOTE]
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