Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Set Ups
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8053341" data-attributes="member: 29398"><p><strong>Single Group, Rotating DM</strong> in any form doesn't work if the base setting has any baked-in secrets (e.g. a deity is imprisoned under the souther ocean) and-or long-term plots the players aren't supposed to know about yet.</p><p></p><p>Now if each DM has a different setting, it's cool.</p><p></p><p><strong>Solo Game</strong> doesn't get much support largely because IME most players aren't very good at playing solo; they need someone else there to bounce ideas off of.</p><p></p><p><strong>West Marches</strong> would be uncommon largely because there's no way of knowing (without some very heavy DM force at times) whether the party will make it back to the hub by session's end.</p><p></p><p>What we do equates to <strong>Living World</strong>, though these days instead of running multiple groups per week I run one group for an adventure, then put them on hold while I run another group (same players, different PCs), and so on.</p><p></p><p>I've never heard of the style you call <strong>Wargame</strong>. Interesting.</p><p></p><p>All that said, I think the main reason <strong>Single Group, Single DM</strong> is most prevalent is because that's how the game is - and has been during the whole WotC era - designed, presented and marketed. The adventures, specially in 5e, are mostly released as start-to-finish APs. Level advance is fast on the assumption that any given campaign will only run for a year or two. And most important, little to no guidance of any kind is given for any other style.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8053341, member: 29398"] [B]Single Group, Rotating DM[/B] in any form doesn't work if the base setting has any baked-in secrets (e.g. a deity is imprisoned under the souther ocean) and-or long-term plots the players aren't supposed to know about yet. Now if each DM has a different setting, it's cool. [B]Solo Game[/B] doesn't get much support largely because IME most players aren't very good at playing solo; they need someone else there to bounce ideas off of. [B]West Marches[/B] would be uncommon largely because there's no way of knowing (without some very heavy DM force at times) whether the party will make it back to the hub by session's end. What we do equates to [B]Living World[/B], though these days instead of running multiple groups per week I run one group for an adventure, then put them on hold while I run another group (same players, different PCs), and so on. I've never heard of the style you call [B]Wargame[/B]. Interesting. All that said, I think the main reason [B]Single Group, Single DM[/B] is most prevalent is because that's how the game is - and has been during the whole WotC era - designed, presented and marketed. The adventures, specially in 5e, are mostly released as start-to-finish APs. Level advance is fast on the assumption that any given campaign will only run for a year or two. And most important, little to no guidance of any kind is given for any other style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign Set Ups
Top