Not really referring to adventures as such, but more a state of play, if that makes sense.
1) PCs are slaves, with lent gear, forced to fight in gladiatorial combat before they eventually escape or earn their freedom (as in the Dark Sun module Freedom) or otherwise thrown into a dungeon gearless (as in the Greyhawk module In The Dungeons of the Slavelords).
2) PCs are guiding a large group of refugees overland to safety. They must find food for the group, scout, guide them away from the roaming armies, and contend with the internal politics of the refugee council (as in the Dragonlance module Dragons of Hope).
3) The PCs are helping defend a fort which is being besieged by orcs, and their ideas and swordarms are pivotal to success (as in the Dungeon magazine adventure The Siege of Kratys Freehold).
Although these are all from published adventures, other examples needn't be...I'd be interested to hear what memorable ones you've played in or DM'd, or failing that would like to one day.
1) PCs are slaves, with lent gear, forced to fight in gladiatorial combat before they eventually escape or earn their freedom (as in the Dark Sun module Freedom) or otherwise thrown into a dungeon gearless (as in the Greyhawk module In The Dungeons of the Slavelords).
2) PCs are guiding a large group of refugees overland to safety. They must find food for the group, scout, guide them away from the roaming armies, and contend with the internal politics of the refugee council (as in the Dragonlance module Dragons of Hope).
3) The PCs are helping defend a fort which is being besieged by orcs, and their ideas and swordarms are pivotal to success (as in the Dungeon magazine adventure The Siege of Kratys Freehold).
Although these are all from published adventures, other examples needn't be...I'd be interested to hear what memorable ones you've played in or DM'd, or failing that would like to one day.