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Campaign Setting/Adventure: Tethiala
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<blockquote data-quote="Celisasu" data-source="post: 5233425" data-attributes="member: 90537"><p>Very powerful means Paragon Paths and Epic Destinies. Coming back from the dead is pretty f'ng powerful if you ask me. Maybe D&D laughs at it, but when you look at it, what high level D&D4E heroes do, it's pretty damn amazing objectively. Rare is easy. It means that the PCs get less magic items(but not none) but we replace some of it with the master training stuff suggested in DMG2. Also some magic items can be pawed off as items of exceptional craftsmanship. A longsword +6 isn't magical. It's a sword crafted by one of the finest masters of the craft. It has absolutely perfect balance. The edge is so finely honed that the slightest touch can leave you bleeding. It's a flavor thing more than an actual enforcement thing. Plus there are some actual magic items. It's just that you aren't going to the local magic shop to buy them as there is no local magic shop. I'm figuring at least low level healing potions aren't magical, just really fancy pain killers or fatigue relievers(using the assumption that HP represents stamina and minor cuts and bruises instead of serious injuries). </p><p> </p><p>Races I'm still debating a bit and what you mentioned actually already crossed my mind. I don't like random as it takes away PC choice. One thing I'm thinking of doing is humans get +2 to two stats of their choice and are otherwise exactly the same(to make people who pick race based on class happy). Players are assumed to be human but can chose another race if they supply a good reason for why he's in the party, how he hides himself, etc. Tieflings for example probably manifest their demonic ancestry in less obvious ways. Instead of horns and a tail perhaps their eyes are tinted red and their canine teeth more pronounced(or maybe the horns are stubs and they have to be really careful to keep their hair over their horns). Changelings...well they don't really need changing do they? Dragonborn will probably just be flat out said not to exist in this setting. And so on. I want to maximize choices but I really want a certain feel for the setting. I want the PCs in character to arrive at this strange ruined village in the forest that looks like it was beautiful once upon a time. Where someone in tune with nature obviously shaped each and every aspect to flow seamlessly with the forest around it. But apparently abandoned for decades, probably even centuries. The only clue is book that crumbles at the touch with writing in an unknown language and a picture of something that looks almost human....except the ears are oddly pointed. As for what happens when a non-human is discovered? It quickly becomes proven that someone was faking finding such a creature. And anyone claiming to find said creature seems to dissapear. And so on. It tends to be very unpleasant for everyone involved and those who witness such events know to keep their mouths shut(I already actually was enjoying the thought of having the PCs witness the side effects of such a situation). </p><p> </p><p>My initial PCs have already said that they don't mind being human(one has mentioned possibly being a changeling but like I said, that fits in easily). Since this is designed with them in mind, that makes the race problem less of one than it might be for others. I have to decide on the balance between flavor and variety and honestly I haven't decided which is more important. I'm leaning towards flavor honestly. If someone wants to play in a setting where all the races are commen then we already have Eberron and Forgotten Realms so I think having the feeling that anything not human is truely alien is more important. Especially since there is a definate Mythos vibe to the setting(but a Mythos one can oppose as opposed to the hopelessness of Lovecraft's Mythos). </p><p> </p><p>Still I'm definately open to suggestions. And I have plenty of time. Like I said, our current campaign has at least a few months to go. </p><p> </p><p>My next post will probably be a very initial draft of the 4E PC races that exist and any changes that will be done to them. This will be followed by a brief look at the 4E classes and how they fit into the world and once again optional changes. Then perhaps a more detailed look at Varena and setting up some 1st level sample encounters that take place in the city. This order is all subject to change based on random whim and where conversations with others take me. Conversations sometimes lead to me changing the order of things as inspiration strikes.</p></blockquote><p></p>
[QUOTE="Celisasu, post: 5233425, member: 90537"] Very powerful means Paragon Paths and Epic Destinies. Coming back from the dead is pretty f'ng powerful if you ask me. Maybe D&D laughs at it, but when you look at it, what high level D&D4E heroes do, it's pretty damn amazing objectively. Rare is easy. It means that the PCs get less magic items(but not none) but we replace some of it with the master training stuff suggested in DMG2. Also some magic items can be pawed off as items of exceptional craftsmanship. A longsword +6 isn't magical. It's a sword crafted by one of the finest masters of the craft. It has absolutely perfect balance. The edge is so finely honed that the slightest touch can leave you bleeding. It's a flavor thing more than an actual enforcement thing. Plus there are some actual magic items. It's just that you aren't going to the local magic shop to buy them as there is no local magic shop. I'm figuring at least low level healing potions aren't magical, just really fancy pain killers or fatigue relievers(using the assumption that HP represents stamina and minor cuts and bruises instead of serious injuries). Races I'm still debating a bit and what you mentioned actually already crossed my mind. I don't like random as it takes away PC choice. One thing I'm thinking of doing is humans get +2 to two stats of their choice and are otherwise exactly the same(to make people who pick race based on class happy). Players are assumed to be human but can chose another race if they supply a good reason for why he's in the party, how he hides himself, etc. Tieflings for example probably manifest their demonic ancestry in less obvious ways. Instead of horns and a tail perhaps their eyes are tinted red and their canine teeth more pronounced(or maybe the horns are stubs and they have to be really careful to keep their hair over their horns). Changelings...well they don't really need changing do they? Dragonborn will probably just be flat out said not to exist in this setting. And so on. I want to maximize choices but I really want a certain feel for the setting. I want the PCs in character to arrive at this strange ruined village in the forest that looks like it was beautiful once upon a time. Where someone in tune with nature obviously shaped each and every aspect to flow seamlessly with the forest around it. But apparently abandoned for decades, probably even centuries. The only clue is book that crumbles at the touch with writing in an unknown language and a picture of something that looks almost human....except the ears are oddly pointed. As for what happens when a non-human is discovered? It quickly becomes proven that someone was faking finding such a creature. And anyone claiming to find said creature seems to dissapear. And so on. It tends to be very unpleasant for everyone involved and those who witness such events know to keep their mouths shut(I already actually was enjoying the thought of having the PCs witness the side effects of such a situation). My initial PCs have already said that they don't mind being human(one has mentioned possibly being a changeling but like I said, that fits in easily). Since this is designed with them in mind, that makes the race problem less of one than it might be for others. I have to decide on the balance between flavor and variety and honestly I haven't decided which is more important. I'm leaning towards flavor honestly. If someone wants to play in a setting where all the races are commen then we already have Eberron and Forgotten Realms so I think having the feeling that anything not human is truely alien is more important. Especially since there is a definate Mythos vibe to the setting(but a Mythos one can oppose as opposed to the hopelessness of Lovecraft's Mythos). Still I'm definately open to suggestions. And I have plenty of time. Like I said, our current campaign has at least a few months to go. My next post will probably be a very initial draft of the 4E PC races that exist and any changes that will be done to them. This will be followed by a brief look at the 4E classes and how they fit into the world and once again optional changes. Then perhaps a more detailed look at Varena and setting up some 1st level sample encounters that take place in the city. This order is all subject to change based on random whim and where conversations with others take me. Conversations sometimes lead to me changing the order of things as inspiration strikes. [/QUOTE]
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