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Campaign Setting Drama... aka Should I move my campaign to the FR?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3559795" data-attributes="member: 4134"><p>If you don't want to create your own campaign setting, it should not be too hard to find something in the Realms that fits your plans (even if you invent your own empire). </p><p></p><p>I second Lost Empires of Faerûn as a good source for old empires. Faerûn had its share of old human empires someone would want to raise again, and mountains are there, too (and every mountain can contain orcs, even if you have to plant them. As we all know, Orcs breed worse than rabbits, because they're always plentiful even though countless parties hunt them ceaselessly).</p><p></p><p></p><p></p><p>On the other hand, if you don't need most of the game world - only the part that contains your orcs and heroes and old empires waiting to return, you might not need a campaign setting at all. If your players are content with lots of white spaces on a map, you could go ahead and play in your own CS, just telling them that you won't make anything up beyond the stuff you need.</p><p></p><p></p><p>So I think you could run this either way. Maybe the newbloods would like to see that there's a world beyond the part they slay enemies in, and that they can visit them if they want (unlike other places in computer games, where the areas might appear as text, but could only be visited if they made an expension of it). But they could also be intimidated by a big big world. Just find out how they think and act accordingly.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3559795, member: 4134"] If you don't want to create your own campaign setting, it should not be too hard to find something in the Realms that fits your plans (even if you invent your own empire). I second Lost Empires of Faerûn as a good source for old empires. Faerûn had its share of old human empires someone would want to raise again, and mountains are there, too (and every mountain can contain orcs, even if you have to plant them. As we all know, Orcs breed worse than rabbits, because they're always plentiful even though countless parties hunt them ceaselessly). On the other hand, if you don't need most of the game world - only the part that contains your orcs and heroes and old empires waiting to return, you might not need a campaign setting at all. If your players are content with lots of white spaces on a map, you could go ahead and play in your own CS, just telling them that you won't make anything up beyond the stuff you need. So I think you could run this either way. Maybe the newbloods would like to see that there's a world beyond the part they slay enemies in, and that they can visit them if they want (unlike other places in computer games, where the areas might appear as text, but could only be visited if they made an expension of it). But they could also be intimidated by a big big world. Just find out how they think and act accordingly. [/QUOTE]
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