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Campaign setting for 4th edition: Outpost, the unknown world.
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<blockquote data-quote="FoolishFrost" data-source="post: 4297086" data-attributes="member: 24319"><p>NOT ALL RACES ARE DONE!</p><p></p><p>Races</p><p></p><p>All races are played pretty much as seen in the Player's Handbook, with a few historical modifications. No modifications were made that change game mechanics, since this setting was made to properly use the player's handbook as written. The one exception is the Warforged, a race released in Dragon Magazine as a free download to everyone. Please go to WizardsoftheCoast.com to find and download this additional race.</p><p></p><p>DragonBorn</p><p>"All Hail Ralgarei! The Mother-Goddess of the Dragonborn, and the queen of Tal-Harch!"</p><p></p><p>The Dragonborn are an odd race, with a mostly unknown history, and a tendency towards being secretive. Upon coming through the WorldGate, they helped secure the Commons from natives along side the Chained Warrior Tieflings and Warforged, earning respect as capable combatants and aggressive predators. Partially due to thier constant effort, the city of HighHaven was made secure within a short decade, and by the time the outlaying fields were garrisoned, they had founded what would become Tal-Harch, the city of the Dragonborn. It was only then that the common folk found out what the Emporer and his Eladrin councelers knew from the beginning: The Dragonborn had brought an egg with them, and it was ready to hatch. They named this red dragon Ralgarei, and she grew quickly. Now, she is a full grown dragon, and while advised by her Dragonborn elders, she is quite capable of making her own decisions, and often does so. Her people worship her as queen, living goddess, and as a mother-figure of sorts, going so far as to bring thier children to her temple fortress in order to have them blessed by her priests. Nearly all Dragonborn worship Ralgarei, and while a few have worshipped other gods, it's seen as nearly an insult to Ralgarei by other Dragonborn. Insults to Ralgarei border on a cross between attacking one's parents and religion at the same time, easilly leading to violence.</p><p></p><p>Adventuring DragonBorn are common, since they often feel the need to prove themselves. What they want to prove themselves of can vary quite a bit from individual to individual, but often deal with honor, strength, and becomming worthy of thier dragon queen's blessing.</p><p></p><p>Dwarf</p><p>"Now, we'll be hold'in up OUR end of this bargain, just be sure'in you're do'in the same!"</p><p></p><p>'Coin Counters. Short Dealers. Mine Mongers. The dwarves have been given more insulting titles than they number in clans in the new world, and honestly do not understand why people think of them so. They offer reasonable service for the coin they ask, and expect only the same in return. From the first day coming through the WorldGate, they earned thier own way. They settled thier debts in full, defending the walls of HighHaven to the death when others retreated. They patrolled the fields of the halflings for nothing more than documents they could later exchange for food for thier house and clan. They never failed to honor the spirit and word of thier contracts, and even when others tried to cheat them, never took by force more than what was agreed to, plus a little for thier trouble in having to earn it twice.</p><p></p><p>Now, they are less clans, and more merchant houses. Some run mining consortiums, mining rich mineral veins found by lucky advenuring companies. Others take goods from place to place controlling major shipping routes and transport teams. Even with thier reputation of being 'money mad', dwarves are often looked to for work by other races, since dwarves pay employees with the same even hand they use to balance thier scales of debt with.</p><p></p><p>The Charnclan Bank is also the only goverment endorsed bank in existance, having it main vaults literally under HighHaven. While many offices exist in towns and central villages, they often only carry small amounts of coin, and usually deal in documents that can be traded for goods. Powerful clients can sometimes have them transport items to and from the main vaults, for a cost, of course.</p><p></p><p>Adventuring dwarves will often try to make deals for thier clan, attempting to better thier position within thier family by proving themselves as good earners. They will try to have much of thier loot shipped back to thier clanhall when possible, since uncounted wealth is worthless in thier eyes. 'It's not earning it's keep, unless it can be put to work' is a common dwarf saying.</p><p></p><p>Eladrin</p><p>"We all travel our own path, but some travel paths unseen by the common."</p><p></p><p>The enigmatic Eladrin are nearly a race of nobels. The Circle of Eladrin serve the Emperor as advisors, and have never disagreed publicly in the last hundred years. </p><p></p><p>Elf</p><p>"Ah! The freedom of the fields! The wonders of the wild! The bugbear sneaking up behind us with a heavy axe! Ain't life grand?"</p><p></p><p>Half-Elf</p><p>"Yeah, I'm half an elf. I'm also half a man. Either way, I'm a full me, and that's what you have to deal with."</p><p></p><p>Halfling</p><p>"My grandpaw always told me, 'The best breakfast was one you earned'... That's why I steal mine every day!"</p><p></p><p>Human</p><p>"People are people. Some may be scaly, small, or have pointy ears, but they're still people. That's why I don't trust 'em!"</p><p></p><p>Tiefling</p><p>"So what if I have horns? My grandfather may have been a Chained Warrior, but I'm just a guy trying to make a living."</p><p></p><p>Warforged</p><p>"Once, long ago, I may have been a crass, unfeeling machine. I am more, now. I would appreciate being treated that way, from this point forward."</p></blockquote><p></p>
[QUOTE="FoolishFrost, post: 4297086, member: 24319"] NOT ALL RACES ARE DONE! Races All races are played pretty much as seen in the Player's Handbook, with a few historical modifications. No modifications were made that change game mechanics, since this setting was made to properly use the player's handbook as written. The one exception is the Warforged, a race released in Dragon Magazine as a free download to everyone. Please go to WizardsoftheCoast.com to find and download this additional race. DragonBorn "All Hail Ralgarei! The Mother-Goddess of the Dragonborn, and the queen of Tal-Harch!" The Dragonborn are an odd race, with a mostly unknown history, and a tendency towards being secretive. Upon coming through the WorldGate, they helped secure the Commons from natives along side the Chained Warrior Tieflings and Warforged, earning respect as capable combatants and aggressive predators. Partially due to thier constant effort, the city of HighHaven was made secure within a short decade, and by the time the outlaying fields were garrisoned, they had founded what would become Tal-Harch, the city of the Dragonborn. It was only then that the common folk found out what the Emporer and his Eladrin councelers knew from the beginning: The Dragonborn had brought an egg with them, and it was ready to hatch. They named this red dragon Ralgarei, and she grew quickly. Now, she is a full grown dragon, and while advised by her Dragonborn elders, she is quite capable of making her own decisions, and often does so. Her people worship her as queen, living goddess, and as a mother-figure of sorts, going so far as to bring thier children to her temple fortress in order to have them blessed by her priests. Nearly all Dragonborn worship Ralgarei, and while a few have worshipped other gods, it's seen as nearly an insult to Ralgarei by other Dragonborn. Insults to Ralgarei border on a cross between attacking one's parents and religion at the same time, easilly leading to violence. Adventuring DragonBorn are common, since they often feel the need to prove themselves. What they want to prove themselves of can vary quite a bit from individual to individual, but often deal with honor, strength, and becomming worthy of thier dragon queen's blessing. Dwarf "Now, we'll be hold'in up OUR end of this bargain, just be sure'in you're do'in the same!" 'Coin Counters. Short Dealers. Mine Mongers. The dwarves have been given more insulting titles than they number in clans in the new world, and honestly do not understand why people think of them so. They offer reasonable service for the coin they ask, and expect only the same in return. From the first day coming through the WorldGate, they earned thier own way. They settled thier debts in full, defending the walls of HighHaven to the death when others retreated. They patrolled the fields of the halflings for nothing more than documents they could later exchange for food for thier house and clan. They never failed to honor the spirit and word of thier contracts, and even when others tried to cheat them, never took by force more than what was agreed to, plus a little for thier trouble in having to earn it twice. Now, they are less clans, and more merchant houses. Some run mining consortiums, mining rich mineral veins found by lucky advenuring companies. Others take goods from place to place controlling major shipping routes and transport teams. Even with thier reputation of being 'money mad', dwarves are often looked to for work by other races, since dwarves pay employees with the same even hand they use to balance thier scales of debt with. The Charnclan Bank is also the only goverment endorsed bank in existance, having it main vaults literally under HighHaven. While many offices exist in towns and central villages, they often only carry small amounts of coin, and usually deal in documents that can be traded for goods. Powerful clients can sometimes have them transport items to and from the main vaults, for a cost, of course. Adventuring dwarves will often try to make deals for thier clan, attempting to better thier position within thier family by proving themselves as good earners. They will try to have much of thier loot shipped back to thier clanhall when possible, since uncounted wealth is worthless in thier eyes. 'It's not earning it's keep, unless it can be put to work' is a common dwarf saying. Eladrin "We all travel our own path, but some travel paths unseen by the common." The enigmatic Eladrin are nearly a race of nobels. The Circle of Eladrin serve the Emperor as advisors, and have never disagreed publicly in the last hundred years. Elf "Ah! The freedom of the fields! The wonders of the wild! The bugbear sneaking up behind us with a heavy axe! Ain't life grand?" Half-Elf "Yeah, I'm half an elf. I'm also half a man. Either way, I'm a full me, and that's what you have to deal with." Halfling "My grandpaw always told me, 'The best breakfast was one you earned'... That's why I steal mine every day!" Human "People are people. Some may be scaly, small, or have pointy ears, but they're still people. That's why I don't trust 'em!" Tiefling "So what if I have horns? My grandfather may have been a Chained Warrior, but I'm just a guy trying to make a living." Warforged "Once, long ago, I may have been a crass, unfeeling machine. I am more, now. I would appreciate being treated that way, from this point forward." [/QUOTE]
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